wx port vcproj
This commit is contained in:
parent
99401dd1f4
commit
e48bd707f3
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@ -550,7 +550,7 @@ void DrawHUD()
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drawPad(Hud.GraphicalInputDisplay.x, Hud.GraphicalInputDisplay.y, 2.5);
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}
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#ifdef WIN32
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#if defined(WIN32) && !defined(WXPORT)
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if (CommonSettings.hud.ShowMicrophone)
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{
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osd->addFixed(Hud.Microphone.x, Hud.Microphone.y, "%03d [%07d]",MicDisplay, Hud.cpuloopIterationCount);
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@ -33,7 +33,7 @@
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#include <string>
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#ifdef WIN32
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#if defined(WIN32) && !defined(WXPORT)
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#include "pathsettings.h"
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#endif
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@ -44,7 +44,7 @@ static void ENDGL() {
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oglrender_endOpenGL();
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}
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#ifdef _WIN32
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#ifdef _WIN32 && !defined(WXPORT)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <GL/gl.h>
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@ -11,12 +11,14 @@
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#include "GPU_osd.h"
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#include "saves.h"
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#include "emufile.h"
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#ifdef WIN32
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#if defined(WIN32) && !defined(WXPORT)
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#include "main.h"
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#include "windows.h"
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#include "video.h"
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#endif
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using namespace std;
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// functions that maybe aren't part of the Lua engine
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// but didn't make sense to add to BaseDriver (at least not yet)
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@ -424,7 +426,7 @@ static int doPopup(lua_State* L, const char* deftype, const char* deficon)
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static const char * const titles [] = {"Notice", "Question", "Warning", "Error"};
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const char* answer = "ok";
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(WXPORT)
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static const int etypes [] = {MB_OK, MB_YESNO, MB_YESNOCANCEL, MB_OKCANCEL, MB_ABORTRETRYIGNORE};
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static const int eicons [] = {MB_ICONINFORMATION, MB_ICONQUESTION, MB_ICONWARNING, MB_ICONERROR};
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// DialogsOpen++;
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@ -1274,7 +1276,7 @@ bool luabitop_validate(lua_State *L) // originally named as luaopen_bit
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if (b != (UBits)1437217655L || BAD_SAR) { /* Perform a simple self-test. */
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const char *msg = "compiled with incompatible luaconf.h";
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#ifdef LUA_NUMBER_DOUBLE
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(WXPORT)
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if (b == (UBits)1610612736L)
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msg = "use D3DCREATE_FPU_PRESERVE with DirectX";
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#endif
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@ -1346,7 +1348,7 @@ void indicateBusy(lua_State* L, bool busy)
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lua_pop(L, 1);
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}
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*/
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(WXPORT)
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int uid = luaStateToUIDMap[L->l_G->mainthread];
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HWND hDlg = (HWND)uid;
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char str [1024];
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@ -1400,7 +1402,7 @@ void LuaRescueHook(lua_State* L, lua_Debug *dbg)
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if(!info.panic)
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{
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SPU_ClearOutputBuffer();
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#if defined(ASK_USER_ON_FREEZE) && defined(_WIN32)
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#if defined(ASK_USER_ON_FREEZE) && defined(_WIN32) && !defined(WXPORT)
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DialogsOpen++;
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int answer = MessageBox(HWnd, "A Lua script has been running for quite a while. Maybe it is in an infinite loop.\n\nWould you like to stop the script?\n\n(Yes to stop it now,\n No to keep running and not ask again,\n Cancel to keep running but ask again later)", "Lua Alert", MB_YESNOCANCEL | MB_DEFBUTTON3 | MB_ICONASTERISK);
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DialogsOpen--;
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@ -2508,7 +2510,7 @@ static void prepare_reading()
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}
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else
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{
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#ifdef WIN32
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#if defined(WIN32) && !defined(WXPORT)
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extern VideoInfo video;
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curGuiData.data = video.buffer;
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curGuiData.stridePix = 256;
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@ -3356,7 +3358,7 @@ static void GetCurrentScriptDir(char* buffer, int bufLen)
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DEFINE_LUA_FUNCTION(emu_openscript, "filename")
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{
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#ifdef WIN32
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#if defined(WIN32) && !defined(WXPORT)
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char curScriptDir[1024]; GetCurrentScriptDir(curScriptDir, 1024); // make sure we can always find scripts that are in the same directory as the current script
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const char* filename = lua_isstring(L,1) ? lua_tostring(L,1) : NULL;
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extern const char* OpenLuaScript(const char* filename, const char* extraDirToCheck, bool makeSubservient);
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@ -3536,7 +3538,7 @@ DEFINE_LUA_FUNCTION(sound_clear, "")
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return 0;
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}
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(WXPORT)
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const char* s_keyToName[256] =
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{
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NULL,
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@ -3650,7 +3652,7 @@ DEFINE_LUA_FUNCTION(input_getcurrentinputstatus, "")
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{
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lua_newtable(L);
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(WXPORT)
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// keyboard and mouse button status
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{
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int BackgroundInput = 0;//TODO
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@ -1,6 +1,6 @@
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#include <string>
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#ifdef WIN32
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#if defined(WIN32) && !defined(WXPORT)
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#include "resource.h"
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#else
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#include <glib.h>
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@ -312,7 +312,7 @@ public:
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enum ImageFormat
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{
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#ifdef WIN32
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#if defined(WIN32) && !defined(WXPORT)
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PNG = IDC_PNG,
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BMP = IDC_BMP
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#else
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@ -21,7 +21,7 @@
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#include "version.h"
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//todo - everyone will want to support this eventually, i suppose
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#ifdef _MSC_VER
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#if defined(_MSC_VER) && !defined(WXPORT)
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#include "svnrev.h"
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#else
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#ifdef SVN_REV
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@ -32,7 +32,9 @@
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#include <ws2tcpip.h>
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#define socket_t SOCKET
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#define sockaddr_t SOCKADDR
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#include "windriver.h"
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#ifndef WXPORT
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#include "windriver.h"
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#endif
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#else
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#include <unistd.h>
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#include <stdlib.h>
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@ -48,6 +48,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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InlineFunctionExpansion="0"
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EnableIntrinsicFunctions="false"
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@ -1576,6 +1577,14 @@
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<File
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RelativePath="..\wxdlg\wxdlg3dViewer.cpp"
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>
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<FileConfiguration
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Name="Release FastBuild|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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GeneratePreprocessedFile="1"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\wxdlg\wxdlg3dViewer.h"
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@ -1,6 +1,8 @@
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#ifndef _CONFIG_H
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#define _CONFIG_H
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#if !defined(WXPORT)
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#include "userconfig.h"
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#endif
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#endif
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Binary file not shown.
Binary file not shown.
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly
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xmlns="urn:schemas-microsoft-com:asm.v1"
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manifestVersion="1.0">
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<assemblyIdentity
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name="DeSmuME"
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processorArchitecture="amd64"
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version="1.0.0.0"
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type="win32"/>
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<description>DeSmuME</description>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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processorArchitecture="amd64"
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publicKeyToken="6595b64144ccf1df"
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language="*"
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/>
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</dependentAssembly>
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</dependency>
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</assembly>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly
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xmlns="urn:schemas-microsoft-com:asm.v1"
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manifestVersion="1.0">
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<assemblyIdentity
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name="DeSmuME"
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processorArchitecture="x86"
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version="1.0.0.0"
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type="win32"/>
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<description>DeSmuME</description>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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processorArchitecture="x86"
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publicKeyToken="6595b64144ccf1df"
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language="*"
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/>
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</dependentAssembly>
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</dependency>
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</assembly>
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@ -18,7 +18,7 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <strings.h>
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#include <string.h>
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#include <string>
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#include <vector>
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@ -26,7 +26,7 @@
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#include <stdio.h>
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#define DIRECTINPUT_VERSION 0x0800 // DirectInput
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#include <dinput.h>
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#include <directx/dinput.h>
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//#include "ConsoleWindow.h" // Common
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@ -2,7 +2,7 @@
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#include <stdio.h>
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#include <ctype.h>
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#if defined HAVE_WX && HAVE_WX
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#if defined(HAVE_WX)
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#include <wx/wx.h>
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#endif
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@ -98,7 +98,7 @@ bool EventHandler::TestEvent (Keys k, sf::Event e)
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return (false);
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}
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#if defined HAVE_WX && HAVE_WX
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#if defined(HAVE_WX)
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// Taken from wxw source code
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sf::Key::Code EventHandler::wxCharCodeToSF(int id)
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{
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@ -54,7 +54,7 @@ public:
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static void Destroy();
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bool addEvent(sf::Event *e);
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static bool TestEvent (Keys k, sf::Event e);
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#if defined HAVE_WX && HAVE_WX
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#if defined(HAVE_WX)
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static sf::Key::Code wxCharCodeToSF(int id);
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#endif
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static void SFKeyToString(sf::Key::Code keycode, char *keyStr);
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@ -30,7 +30,7 @@
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//#include "FileUtil.h"
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//#include "ChunkFile.h"
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#if defined(HAVE_WX) && HAVE_WX
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#if defined(HAVE_WX)
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#include "GUI/ConfigDlg.h"
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PADConfigDialogSimple* m_ConfigFrame = NULL;
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#endif
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@ -68,7 +68,7 @@ SPADInitialize g_PADInitialize;
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#ifdef _WIN32
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//HINSTANCE g_hInstance;
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#if defined(HAVE_WX) && HAVE_WX
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#if defined(HAVE_WX)
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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@ -88,7 +88,7 @@ BOOL APIENTRY aMain(HINSTANCE hinstDLL, // DLL module handle
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{
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case DLL_PROCESS_ATTACH:
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{
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#if defined(HAVE_WX) && HAVE_WX
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#if defined(HAVE_WX)
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wxSetInstance((HINSTANCE)hinstDLL);
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int argc = 0;
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char **argv = NULL;
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@ -100,7 +100,7 @@ BOOL APIENTRY aMain(HINSTANCE hinstDLL, // DLL module handle
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break;
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case DLL_PROCESS_DETACH:
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#if defined(HAVE_WX) && HAVE_WX
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#if defined(HAVE_WX)
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wxEntryCleanup();
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#endif
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break;
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@ -113,7 +113,7 @@ BOOL APIENTRY aMain(HINSTANCE hinstDLL, // DLL module handle
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}
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#if defined(HAVE_WX)
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wxWindow* GetParentedWxWindow(HWND Parent)
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{
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#ifdef _WIN32
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Binary file not shown.
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@ -0,0 +1,2 @@
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7z x -bd -y -o.libs %1
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touch %2 %3 %4 %5 %6 %7 %8 %9
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@ -0,0 +1,32 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wxDeSmuME_VS2008", "wxDeSmuME_2008.vcproj", "{9F5F72A1-D3A5-4918-B460-E076B16D10A9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Dev+|Win32 = Dev+|Win32
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Dev+|x64 = Dev+|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Debug|Win32.ActiveCfg = Debug|Win32
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Debug|Win32.Build.0 = Debug|Win32
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Debug|x64.ActiveCfg = Debug|x64
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Debug|x64.Build.0 = Debug|x64
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Dev+|Win32.ActiveCfg = Dev+|Win32
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Dev+|Win32.Build.0 = Dev+|Win32
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Dev+|x64.ActiveCfg = Dev+|x64
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Dev+|x64.Build.0 = Dev+|x64
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Release|Win32.ActiveCfg = Release|Win32
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Release|Win32.Build.0 = Release|Win32
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Release|x64.ActiveCfg = Release|x64
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{9F5F72A1-D3A5-4918-B460-E076B16D10A9}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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File diff suppressed because it is too large
Load Diff
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@ -18,6 +18,10 @@
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#include "rasterize.h"
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#include "OGLRender.h"
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#ifdef WIN32
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#include "snddx.h"
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#endif
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#include <wx/stdpaths.h>
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#include "LuaWindow.h"
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@ -31,7 +35,7 @@
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SoundInterface_struct *SNDCoreList[] = {
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&SNDDummy,
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#ifdef WIN32
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&SNDDIRECTX,
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// &SNDDIRECTX,
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#else
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&SNDSDL,
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#endif
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@ -39,10 +43,12 @@ SoundInterface_struct *SNDCoreList[] = {
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};
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GPU3DInterface *core3DList[] = {
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&gpu3DNull,
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&gpu3Dgl,
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&gpu3DRasterize,
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NULL
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#ifndef WIN32
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&gpu3Dgl,
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#endif
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&gpu3DNull,
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NULL
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};
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/* lua stuff stubs */
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@ -93,7 +99,11 @@ public:
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SPADStatus s;
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memset(&s,0,sizeof(s));
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//TODO !!!!!!!!!!!!!!!!!!!!!! FIXME!!!!!!!!!!1
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#ifndef _MSC_VER
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PAD_GetStatus(0, &s);
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#endif
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if(s.button & PAD_BUTTON_LEFT)
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left = true;
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@ -309,7 +319,9 @@ public:
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void OnOpenControllerConfiguration(wxCommandEvent& WXUNUSED (event))
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{
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#ifndef _MSC_VER
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new PADConfigDialogSimple(this);
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#endif
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}
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wxMenu* MakeStatesSubMenu( int baseid ) const
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@ -438,6 +450,7 @@ bool Desmume::OnInit()
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Desmume_InitOnce();
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aggDraw.hud->attach((u8*)GPU_screen, 256, 384, 1024);//TODO
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NDS_3D_ChangeCore(0);
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#ifdef __WIN32__
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extern void OpenConsole();
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|
@ -459,7 +472,9 @@ bool Desmume::OnInit()
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SPADInitialize PADInitialize;
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PADInitialize.padNumber = 1;
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extern void Initialize(void *init);
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#ifndef _WIN32
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Initialize(&PADInitialize);
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#endif
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//TODO
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addon_type = NDS_ADDON_NONE;
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|
@ -561,3 +576,22 @@ DesmumeFrame::DesmumeFrame(const wxString& title)
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// CreateStatusBar(2);
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// SetStatusText("Welcome to Desmume!");
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}
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#ifdef _WIN32
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||||
/*
|
||||
* The thread handling functions needed by the GDB stub code.
|
||||
*/
|
||||
void *
|
||||
createThread_gdb( void (APIENTRY *thread_function)( void *data),
|
||||
void *thread_data) {
|
||||
void *new_thread = CreateThread( NULL, 0,
|
||||
(LPTHREAD_START_ROUTINE)thread_function, thread_data,
|
||||
0, NULL);
|
||||
|
||||
return new_thread;
|
||||
}
|
||||
|
||||
void
|
||||
joinThread_gdb( void *thread_handle) {
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue