some gfx3d functions didn't match prototypes
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@ -241,7 +241,7 @@ void gfx3d_glClearDepth(unsigned long v)
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gfx3d.clearDepth = depth24b / ((float)(1<<24));
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}
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void gfx3d_glMatrixMode(u32 v)
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void gfx3d_glMatrixMode(unsigned long v)
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{
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mode = (v&3);
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}
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@ -892,7 +892,7 @@ void gfx3d_glLightDirection_cache(int index)
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20-29 Directional Vector's Z component (1bit sign + 9bit fractional part)
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30-31 Light Number (0..3)
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*/
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void gfx3d_glLightDirection (u32 v)
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void gfx3d_glLightDirection (unsigned long v)
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{
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int index = v>>30;
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@ -1433,7 +1433,7 @@ void gfx3d_Control_cache()
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}
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}
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void gfx3d_Control(u32 v)
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void gfx3d_Control(unsigned long v)
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{
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control = v;
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gfx3d_Control_cache();
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