Cocoa Port: Update the UI for the removal of GFX3D_Zelda_Shadow_Depth_Hack, the changes in StylusJitter, and the addition of gamehacks.
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5563d61f66
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@ -598,7 +598,6 @@ extern struct TCommonSettings
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} gamehacks;
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} gamehacks;
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int StylusPressure;
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int StylusPressure;
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bool StylusJitter;
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bool dispLayers[2][5];
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bool dispLayers[2][5];
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@ -66,14 +66,14 @@
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<false/>
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<false/>
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<key>Emulation_StylusPressure</key>
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<key>Emulation_StylusPressure</key>
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<integer>50</integer>
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<integer>50</integer>
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<key>Emulation_StylusEnableJitter</key>
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<false/>
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<key>Emulation_UseDebugConsole</key>
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<key>Emulation_UseDebugConsole</key>
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<false/>
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<false/>
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<key>Emulation_UseExternalBIOSImages</key>
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<key>Emulation_UseExternalBIOSImages</key>
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<false/>
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<false/>
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<key>Emulation_UseExternalFirmwareImage</key>
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<key>Emulation_UseExternalFirmwareImage</key>
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<false/>
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<false/>
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<key>Emulation_UseGameSpecificHacks</key>
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<true/>
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<key>EmulationSlot1_DeviceType</key>
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<key>EmulationSlot1_DeviceType</key>
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<integer>1</integer>
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<integer>1</integer>
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<key>FirmwareConfig_Birthday</key>
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<key>FirmwareConfig_Birthday</key>
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@ -702,8 +702,6 @@
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<array/>
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<array/>
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<key>Microphone_HardwareMicMute</key>
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<key>Microphone_HardwareMicMute</key>
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<false/>
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<false/>
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<key>Render3D_DepthComparisonThreshold</key>
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<integer>0</integer>
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<key>Render3D_EdgeMarking</key>
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<key>Render3D_EdgeMarking</key>
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<true/>
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<true/>
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<key>Render3D_Fog</key>
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<key>Render3D_Fog</key>
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@ -94,7 +94,6 @@ class GPUEventHandlerOSX;
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@property (assign) BOOL render3DEdgeMarking;
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@property (assign) BOOL render3DEdgeMarking;
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@property (assign) BOOL render3DFog;
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@property (assign) BOOL render3DFog;
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@property (assign) BOOL render3DTextures;
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@property (assign) BOOL render3DTextures;
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@property (assign) NSUInteger render3DDepthComparisonThreshold;
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@property (assign) NSUInteger render3DThreads;
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@property (assign) NSUInteger render3DThreads;
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@property (assign) BOOL render3DLineHack;
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@property (assign) BOOL render3DLineHack;
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@property (assign) BOOL render3DMultisample;
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@property (assign) BOOL render3DMultisample;
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@ -106,7 +106,6 @@ public:
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@dynamic render3DEdgeMarking;
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@dynamic render3DEdgeMarking;
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@dynamic render3DFog;
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@dynamic render3DFog;
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@dynamic render3DTextures;
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@dynamic render3DTextures;
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@dynamic render3DDepthComparisonThreshold;
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@dynamic render3DThreads;
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@dynamic render3DThreads;
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@dynamic render3DLineHack;
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@dynamic render3DLineHack;
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@dynamic render3DMultisample;
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@dynamic render3DMultisample;
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@ -386,22 +385,6 @@ public:
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return state;
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return state;
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}
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}
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- (void) setRender3DDepthComparisonThreshold:(NSUInteger)threshold
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{
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gpuEvent->Render3DLock();
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CommonSettings.GFX3D_Zelda_Shadow_Depth_Hack = threshold;
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gpuEvent->Render3DUnlock();
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}
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- (NSUInteger) render3DDepthComparisonThreshold
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{
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gpuEvent->Render3DLock();
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const NSUInteger threshold = (NSUInteger)CommonSettings.GFX3D_Zelda_Shadow_Depth_Hack;
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gpuEvent->Render3DUnlock();
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return threshold;
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}
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- (void) setRender3DThreads:(NSUInteger)numberThreads
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- (void) setRender3DThreads:(NSUInteger)numberThreads
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{
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{
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NSUInteger numberCores = [[NSProcessInfo processInfo] activeProcessorCount];
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NSUInteger numberCores = [[NSProcessInfo processInfo] activeProcessorCount];
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@ -121,6 +121,7 @@ typedef struct
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@property (assign) NSUInteger emulationFlags;
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@property (assign) NSUInteger emulationFlags;
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@property (assign) BOOL emuFlagAdvancedBusLevelTiming;
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@property (assign) BOOL emuFlagAdvancedBusLevelTiming;
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@property (assign) BOOL emuFlagRigorousTiming;
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@property (assign) BOOL emuFlagRigorousTiming;
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@property (assign) BOOL emuFlagUseGameSpecificHacks;
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@property (assign) BOOL emuFlagUseExternalBios;
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@property (assign) BOOL emuFlagUseExternalBios;
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@property (assign) BOOL emuFlagEmulateBiosInterrupts;
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@property (assign) BOOL emuFlagEmulateBiosInterrupts;
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@property (assign) BOOL emuFlagPatchDelayLoop;
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@property (assign) BOOL emuFlagPatchDelayLoop;
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@ -98,6 +98,7 @@ volatile bool execute = true;
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@dynamic emulationFlags;
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@dynamic emulationFlags;
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@synthesize emuFlagAdvancedBusLevelTiming;
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@synthesize emuFlagAdvancedBusLevelTiming;
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@synthesize emuFlagRigorousTiming;
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@synthesize emuFlagRigorousTiming;
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@dynamic emuFlagUseGameSpecificHacks;
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@synthesize emuFlagUseExternalBios;
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@synthesize emuFlagUseExternalBios;
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@synthesize emuFlagEmulateBiosInterrupts;
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@synthesize emuFlagEmulateBiosInterrupts;
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@synthesize emuFlagPatchDelayLoop;
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@synthesize emuFlagPatchDelayLoop;
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@ -595,6 +596,23 @@ volatile bool execute = true;
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return theFlags;
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return theFlags;
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}
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}
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- (void) setEmuFlagUseGameSpecificHacks:(BOOL)useTiming
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{
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pthread_rwlock_wrlock(&threadParam.rwlockCoreExecute);
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CommonSettings.gamehacks.en = (useTiming) ? true : false;
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CommonSettings.gamehacks.apply();
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pthread_rwlock_unlock(&threadParam.rwlockCoreExecute);
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}
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- (BOOL) emuFlagUseGameSpecificHacks
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{
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pthread_rwlock_rdlock(&threadParam.rwlockCoreExecute);
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const BOOL useTiming = (CommonSettings.gamehacks.en) ? YES : NO;
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pthread_rwlock_unlock(&threadParam.rwlockCoreExecute);
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return useTiming;
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}
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- (void) setCpuEmulationEngine:(NSInteger)engineID
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- (void) setCpuEmulationEngine:(NSInteger)engineID
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{
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{
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OSSpinLockLock(&spinlockCPUEmulationEngine);
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OSSpinLockLock(&spinlockCPUEmulationEngine);
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@ -99,7 +99,6 @@ typedef struct
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NSPoint touchLocation;
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NSPoint touchLocation;
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NSInteger paddleAdjust;
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NSInteger paddleAdjust;
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NSInteger stylusPressure;
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NSInteger stylusPressure;
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BOOL stylusEnableJitter;
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float micLevel;
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float micLevel;
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BOOL hardwareMicMute;
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BOOL hardwareMicMute;
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@ -124,7 +123,6 @@ typedef struct
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@property (assign) BOOL autohold;
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@property (assign) BOOL autohold;
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@property (assign) NSInteger paddleAdjust;
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@property (assign) NSInteger paddleAdjust;
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@property (assign) NSInteger stylusPressure;
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@property (assign) NSInteger stylusPressure;
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@property (assign) BOOL stylusEnableJitter;
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@property (readonly) BOOL isHardwareMicAvailable;
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@property (readonly) BOOL isHardwareMicAvailable;
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@property (readonly) BOOL isHardwareMicIdle;
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@property (readonly) BOOL isHardwareMicIdle;
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@property (readonly) BOOL isHardwareMicInClip;
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@property (readonly) BOOL isHardwareMicInClip;
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@ -38,7 +38,6 @@ SineWaveGenerator sineWaveGenerator(250.0, MIC_SAMPLE_RATE);
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@dynamic autohold;
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@dynamic autohold;
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@synthesize paddleAdjust;
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@synthesize paddleAdjust;
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@synthesize stylusPressure;
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@synthesize stylusPressure;
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@synthesize stylusEnableJitter;
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@dynamic isHardwareMicAvailable;
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@dynamic isHardwareMicAvailable;
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@dynamic isHardwareMicIdle;
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@dynamic isHardwareMicIdle;
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@dynamic isHardwareMicInClip;
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@dynamic isHardwareMicInClip;
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@ -346,7 +345,6 @@ SineWaveGenerator sineWaveGenerator(250.0, MIC_SAMPLE_RATE);
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// Setup the DS touch pad.
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// Setup the DS touch pad.
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CommonSettings.StylusPressure = (int)[self stylusPressure];
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CommonSettings.StylusPressure = (int)[self stylusPressure];
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CommonSettings.StylusJitter = ([self stylusEnableJitter]) ? true : false;
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if (isTouchDown)
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if (isTouchDown)
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{
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{
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Load Diff
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@ -948,7 +948,6 @@
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DEdgeMarking] forKey:@"Render3D_EdgeMarking"];
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DEdgeMarking] forKey:@"Render3D_EdgeMarking"];
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DFog] forKey:@"Render3D_Fog"];
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DFog] forKey:@"Render3D_Fog"];
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DTextures] forKey:@"Render3D_Textures"];
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DTextures] forKey:@"Render3D_Textures"];
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[[NSUserDefaults standardUserDefaults] setInteger:[[cdsCore cdsGPU] render3DDepthComparisonThreshold] forKey:@"Render3D_DepthComparisonThreshold"];
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[[NSUserDefaults standardUserDefaults] setInteger:[[cdsCore cdsGPU] render3DThreads] forKey:@"Render3D_Threads"];
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[[NSUserDefaults standardUserDefaults] setInteger:[[cdsCore cdsGPU] render3DThreads] forKey:@"Render3D_Threads"];
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DLineHack] forKey:@"Render3D_LineHack"];
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DLineHack] forKey:@"Render3D_LineHack"];
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DMultisample] forKey:@"Render3D_Multisample"];
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[[NSUserDefaults standardUserDefaults] setBool:[[cdsCore cdsGPU] render3DMultisample] forKey:@"Render3D_Multisample"];
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@ -971,6 +970,7 @@
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[[NSUserDefaults standardUserDefaults] setBool:[cdsCore emuFlagAdvancedBusLevelTiming] forKey:@"Emulation_AdvancedBusLevelTiming"];
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[[NSUserDefaults standardUserDefaults] setBool:[cdsCore emuFlagAdvancedBusLevelTiming] forKey:@"Emulation_AdvancedBusLevelTiming"];
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[[NSUserDefaults standardUserDefaults] setBool:[cdsCore emuFlagRigorousTiming] forKey:@"Emulation_RigorousTiming"];
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[[NSUserDefaults standardUserDefaults] setBool:[cdsCore emuFlagRigorousTiming] forKey:@"Emulation_RigorousTiming"];
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[[NSUserDefaults standardUserDefaults] setBool:[cdsCore emuFlagUseGameSpecificHacks] forKey:@"Emulation_UseGameSpecificHacks"];
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[[NSUserDefaults standardUserDefaults] setInteger:[cdsCore cpuEmulationEngine] forKey:@"Emulation_CPUEmulationEngine"];
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[[NSUserDefaults standardUserDefaults] setInteger:[cdsCore cpuEmulationEngine] forKey:@"Emulation_CPUEmulationEngine"];
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[[NSUserDefaults standardUserDefaults] setInteger:[cdsCore maxJITBlockSize] forKey:@"Emulation_MaxJITBlockSize"];
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[[NSUserDefaults standardUserDefaults] setInteger:[cdsCore maxJITBlockSize] forKey:@"Emulation_MaxJITBlockSize"];
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[[NSUserDefaults standardUserDefaults] setBool:[cdsCore emuFlagUseExternalBios] forKey:@"Emulation_UseExternalBIOSImages"];
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[[NSUserDefaults standardUserDefaults] setBool:[cdsCore emuFlagUseExternalBios] forKey:@"Emulation_UseExternalBIOSImages"];
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@ -1020,7 +1020,6 @@
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CocoaDSController *cdsController = [cdsCore cdsController];
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CocoaDSController *cdsController = [cdsCore cdsController];
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[[NSUserDefaults standardUserDefaults] setInteger:[cdsController stylusPressure] forKey:@"Emulation_StylusPressure"];
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[[NSUserDefaults standardUserDefaults] setInteger:[cdsController stylusPressure] forKey:@"Emulation_StylusPressure"];
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[[NSUserDefaults standardUserDefaults] setBool:[cdsController stylusEnableJitter] forKey:@"Emulation_StylusEnableJitter"];
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[[NSUserDefaults standardUserDefaults] synchronize];
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[[NSUserDefaults standardUserDefaults] synchronize];
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}
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}
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@ -2203,7 +2202,6 @@
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[[cdsCore cdsGPU] setRender3DEdgeMarking:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_EdgeMarking"]];
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[[cdsCore cdsGPU] setRender3DEdgeMarking:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_EdgeMarking"]];
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[[cdsCore cdsGPU] setRender3DFog:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_Fog"]];
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[[cdsCore cdsGPU] setRender3DFog:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_Fog"]];
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[[cdsCore cdsGPU] setRender3DTextures:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_Textures"]];
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[[cdsCore cdsGPU] setRender3DTextures:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_Textures"]];
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[[cdsCore cdsGPU] setRender3DDepthComparisonThreshold:(NSUInteger)[[NSUserDefaults standardUserDefaults] integerForKey:@"Render3D_DepthComparisonThreshold"]];
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[[cdsCore cdsGPU] setRender3DLineHack:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_LineHack"]];
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[[cdsCore cdsGPU] setRender3DLineHack:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_LineHack"]];
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[[cdsCore cdsGPU] setRender3DMultisample:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_Multisample"]];
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[[cdsCore cdsGPU] setRender3DMultisample:[[NSUserDefaults standardUserDefaults] boolForKey:@"Render3D_Multisample"]];
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[[cdsCore cdsGPU] setRender3DTextureScalingFactor:(NSUInteger)[[NSUserDefaults standardUserDefaults] integerForKey:@"Render3D_TextureScalingFactor"]];
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[[cdsCore cdsGPU] setRender3DTextureScalingFactor:(NSUInteger)[[NSUserDefaults standardUserDefaults] integerForKey:@"Render3D_TextureScalingFactor"]];
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@ -2214,7 +2212,6 @@
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// Set the stylus options per user preferences.
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// Set the stylus options per user preferences.
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[[cdsCore cdsController] setStylusPressure:[[NSUserDefaults standardUserDefaults] integerForKey:@"Emulation_StylusPressure"]];
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[[cdsCore cdsController] setStylusPressure:[[NSUserDefaults standardUserDefaults] integerForKey:@"Emulation_StylusPressure"]];
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[[cdsCore cdsController] setStylusEnableJitter:[[NSUserDefaults standardUserDefaults] boolForKey:@"Emulation_StylusEnableJitter"]];
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}
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}
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#pragma mark NSUserInterfaceValidations Protocol
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#pragma mark NSUserInterfaceValidations Protocol
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return enable;
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return enable;
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}
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}
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#pragma mark NSControl Delegate Methods
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- (void)controlTextDidEndEditing:(NSNotification *)aNotification
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{
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CocoaDSCore *cdsCore = (CocoaDSCore *)[cdsCoreController content];
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[[cdsCore cdsGPU] setRender3DDepthComparisonThreshold:[(NSNumber *)[aNotification object] integerValue]];
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}
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#pragma mark CocoaDSControllerDelegate Protocol
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#pragma mark CocoaDSControllerDelegate Protocol
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- (void) doMicLevelUpdateFromController:(CocoaDSController *)cdsController
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- (void) doMicLevelUpdateFromController:(CocoaDSController *)cdsController
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