fix error in initialization of clear depth register - fixes #57 (cod3r colorz top screen)

This commit is contained in:
zeromus 2017-04-10 21:07:07 -05:00
parent abe2e61997
commit e332e3df26
2 changed files with 2 additions and 3 deletions

View File

@ -599,8 +599,6 @@ void gfx3d_reset()
last_t = 0;
last_s = 0;
viewport = 0xBFFF0000;
gfx3d.state.clearDepth = DS_DEPTH15TO24(0x7FFF);
clInd2 = 0;
isSwapBuffers = FALSE;

View File

@ -73,6 +73,7 @@ class EMUFILE;
#define GFX3D_5TO6_LOOKUP(x) (material_5bit_to_6bit[(x)])
// 15-bit to 24-bit depth formula from http://nocash.emubase.de/gbatek.htm#ds3drearplane
extern CACHE_ALIGN u32 dsDepthExtend_15bit_to_24bit[32768];
#define DS_DEPTH15TO24(depth) ( dsDepthExtend_15bit_to_24bit[(depth) & 0x7FFF] )
// MATRIX MODES
@ -611,7 +612,7 @@ struct GFX3D_State
, alphaTestRef(0)
, activeFlushCommand(0)
, pendingFlushCommand(0)
, clearDepth(1)
, clearDepth(DS_DEPTH15TO24(0x7FFF))
, clearColor(0)
, fogColor(0)
, fogOffset(0)