nope, my way is much faster, and clearer to boot

This commit is contained in:
zeromus 2009-02-06 16:51:00 +00:00
parent 9c622b790f
commit e2f324c466
1 changed files with 4 additions and 29 deletions

View File

@ -703,15 +703,13 @@ static void SoftRastRender()
POLY *poly = &gfx3d.polylist->list[gfx3d.indexlist[i]];
int type = poly->type;
/*VERT* verts[4] = {
VERT* verts[4] = {
&gfx3d.vertlist->list[poly->vertIndexes[0]],
&gfx3d.vertlist->list[poly->vertIndexes[1]],
&gfx3d.vertlist->list[poly->vertIndexes[2]],
type==4?&gfx3d.vertlist->list[poly->vertIndexes[3]]:0
};*/
VERT **verts = new VERT*[type];
for(int j = 0; j < type; j++)
verts[j] = &gfx3d.vertlist->list[poly->vertIndexes[j]];
};
if(i == 0 || lastPolyAttr != poly->polyAttr)
{
@ -752,7 +750,7 @@ static void SoftRastRender()
//note that when we build our triangle vert lists, we reorder them for our renderer.
//we should probably fix the renderer so we dont have to do this;
//but then again, what does it matter?
/*if(type == 4)
if(type == 4)
{
if(backfacing)
{
@ -795,30 +793,7 @@ static void SoftRastRender()
SubmitVertex(2,verts[0]);
triangle_from_devmaster();
}
}*/
for(int j = 1; j < (type-1); j++)
{
VERT *vert0 = &gfx3d.vertlist->list[poly->vertIndexes[0]];
VERT *vert1 = &gfx3d.vertlist->list[poly->vertIndexes[j]];
VERT *vert2 = &gfx3d.vertlist->list[poly->vertIndexes[j+1]];
if(backfacing)
{
SubmitVertex(0, vert1);
SubmitVertex(1, vert2);
SubmitVertex(2, vert0);
}
else
{
SubmitVertex(0, vert2);
SubmitVertex(1, vert1);
SubmitVertex(2, vert0);
}
triangle_from_devmaster();
}
delete verts;
}