win32: try to make loadstates crash less frequently by fixing spu/mainthread race condition
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@ -40,6 +40,7 @@
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#include "path.h"
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#include "path.h"
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#include "video.h"
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#include "video.h"
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#include "winutil.h"
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#include "winutil.h"
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#include "windriver.h"
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extern LRESULT OpenFile(); //adelikat: Made this an extern here instead of main.h Seemed icky not to limit the scope of this function
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extern LRESULT OpenFile(); //adelikat: Made this an extern here instead of main.h Seemed icky not to limit the scope of this function
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@ -196,6 +197,9 @@ void HK_StateLoadSlot(int num, bool justPressed)
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{
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{
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if (romloaded && justPressed)
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if (romloaded && justPressed)
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{
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{
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//keep the spu from running while we do the loadstate (or else it may trample on spu structures in the midst of getting twiddled)
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Lock lock;
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BOOL wasPaused = paused;
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BOOL wasPaused = paused;
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Pause();
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Pause();
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loadstate_slot(num); //Loadstate
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loadstate_slot(num); //Loadstate
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