fix endian ifdefs to newer standard
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e2d9626be9
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e1d635c392
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@ -109,7 +109,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u8 BG_Mode:3; // 0- 2: A+B;
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u8 BG_Mode:3; // 0- 2: A+B;
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u8 BG0_3D:1; // 3: A ; 0=2D, 1=3D
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u8 BG0_3D:1; // 3: A ; 0=2D, 1=3D
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u8 OBJ_Tile_mapping:1; // 4: A+B; 0=2D (32KB), 1=1D (32..256KB)
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u8 OBJ_Tile_mapping:1; // 4: A+B; 0=2D (32KB), 1=1D (32..256KB)
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@ -215,7 +215,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u8 Priority:2; // 0- 1: Rendering priority; 0...3, where 0 is highest priority and 3 is lowest priority
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u8 Priority:2; // 0- 1: Rendering priority; 0...3, where 0 is highest priority and 3 is lowest priority
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u8 CharacBase_Block:4; // 2- 5: individual character base offset (n*16KB)
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u8 CharacBase_Block:4; // 2- 5: individual character base offset (n*16KB)
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u8 Mosaic:1; // 6: Mosaic render: 0=Disable, 1=Enable
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u8 Mosaic:1; // 6: Mosaic render: 0=Disable, 1=Enable
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@ -302,7 +302,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u32 Fraction:8;
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u32 Fraction:8;
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s32 Integer:20;
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s32 Integer:20;
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s32 :4;
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s32 :4;
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@ -401,7 +401,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u8 BG0_Enable:1; // 0: Layer BG0 display; 0=Disable, 1=Enable
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u8 BG0_Enable:1; // 0: Layer BG0 display; 0=Disable, 1=Enable
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u8 BG1_Enable:1; // 1: Layer BG1 display; 0=Disable, 1=Enable
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u8 BG1_Enable:1; // 1: Layer BG1 display; 0=Disable, 1=Enable
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u8 BG2_Enable:1; // 2: Layer BG2 display; 0=Disable, 1=Enable
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u8 BG2_Enable:1; // 2: Layer BG2 display; 0=Disable, 1=Enable
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@ -430,7 +430,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u32 BG_MosaicH:4; // 0- 3: Mosaic pixel width for BG layers; 0...15
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u32 BG_MosaicH:4; // 0- 3: Mosaic pixel width for BG layers; 0...15
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u32 BG_MosaicV:4; // 4- 7: Mosaic pixel height for BG layers; 0...15
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u32 BG_MosaicV:4; // 4- 7: Mosaic pixel height for BG layers; 0...15
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@ -454,7 +454,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u16 BG0_Target1:1; // 0: Select layer BG0 for 1st target; 0=Disable, 1=Enable
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u16 BG0_Target1:1; // 0: Select layer BG0 for 1st target; 0=Disable, 1=Enable
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u16 BG1_Target1:1; // 1: Select layer BG1 for 1st target; 0=Disable, 1=Enable
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u16 BG1_Target1:1; // 1: Select layer BG1 for 1st target; 0=Disable, 1=Enable
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u16 BG2_Target1:1; // 2: Select layer BG2 for 1st target; 0=Disable, 1=Enable
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u16 BG2_Target1:1; // 2: Select layer BG2 for 1st target; 0=Disable, 1=Enable
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@ -504,7 +504,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u16 EVA:5; // 0- 4: Blending coefficient for 1st target; 0...31 (clamped to 16)
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u16 EVA:5; // 0- 4: Blending coefficient for 1st target; 0...31 (clamped to 16)
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u16 :3; // 5- 7: Unused bits
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u16 :3; // 5- 7: Unused bits
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@ -526,7 +526,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u16 EVY:5; // 0- 4: Blending coefficient for increase/decrease brightness; 0...31 (clamped to 16)
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u16 EVY:5; // 0- 4: Blending coefficient for increase/decrease brightness; 0...31 (clamped to 16)
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u16 :3; // 5- 7: Unused bits
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u16 :3; // 5- 7: Unused bits
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#else
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#else
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@ -543,7 +543,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u8 EnableTexMapping:1; // 0: Apply textures; 0=Disable, 1=Enable
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u8 EnableTexMapping:1; // 0: Apply textures; 0=Disable, 1=Enable
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u8 PolygonShading:1; // 1: Polygon shading mode, interacts with POLYGON_ATTR (0x40004A4); 0=Toon Shading, 1=Highlight Shading
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u8 PolygonShading:1; // 1: Polygon shading mode, interacts with POLYGON_ATTR (0x40004A4); 0=Toon Shading, 1=Highlight Shading
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u8 EnableAlphaTest:1; // 2: Perform alpha test, interacts with ALPHA_TEST_REF (0x4000340); 0=Disable, 1=Enable
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u8 EnableAlphaTest:1; // 2: Perform alpha test, interacts with ALPHA_TEST_REF (0x4000340); 0=Disable, 1=Enable
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@ -591,7 +591,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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unsigned EVA:5; // 0- 4: Blending coefficient for SrcA; 0...31 (clamped to 16)
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unsigned EVA:5; // 0- 4: Blending coefficient for SrcA; 0...31 (clamped to 16)
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unsigned :3; // 5- 7: Unused bits
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unsigned :3; // 5- 7: Unused bits
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@ -644,7 +644,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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u32 Intensity:5; // 0- 4: Brightness coefficient for increase/decrease brightness; 0...31 (clamped to 16)
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u32 Intensity:5; // 0- 4: Brightness coefficient for increase/decrease brightness; 0...31 (clamped to 16)
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u32 :3; // 5- 7: Unused bits
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u32 :3; // 5- 7: Unused bits
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@ -860,7 +860,7 @@ typedef union
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struct
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struct
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{
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{
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#ifdef LOCAL_LE
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#ifndef MSB_FIRST
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union
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union
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{
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{
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u16 attr0;
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u16 attr0;
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