win32-retool opengl initialization

This commit is contained in:
zeromus 2013-02-07 09:07:59 +00:00
parent ba1a39d2e5
commit dfe56f909d
1 changed files with 110 additions and 14 deletions

View File

@ -18,18 +18,34 @@
#define WIN32_LEAN_AND_MEAN
#include "../common.h"
#include "../debug.h"
//in case we ever need glew
//#define GLEW_STATIC
//#include <GL/glew.c> //yeah, build the file here.
//#include <GL/glew.h>
//#include <GL/wglew.h>
#include "OGLRender.h"
#include <gl/gl.h>
#include <gl/glext.h>
#include <GL/wglext.h>
#include "console.h"
#include "CWindow.h"
#include "OGLRender.h"
extern WINCLASS *MainWindow;
static HWND hwndFake;
static bool oglAlreadyInit = false;
static void check_init_glew()
{
static bool initialized = false;
if(initialized) return;
initialized = true;
// glewInit();
}
int CheckHardwareSupport(HDC hdc)
{
int PixelFormat = GetPixelFormat(hdc);
@ -83,6 +99,7 @@ bool initContext(HWND hwnd, HGLRC *hRC, HDC *hdc)
static HGLRC main_hRC;
static HDC main_hDC;
static HWND main_hWND;
static bool _begin()
{
@ -92,14 +109,10 @@ static bool _begin()
return true;
}
bool windows_opengl_init()
static bool makeBootstrapContext()
{
static const char *opengl_modes[3]={"software","half hardware (MCD driver)","hardware"};
if(oglAlreadyInit == true) return true;
GLuint PixelFormat;
static PIXELFORMATDESCRIPTOR pfd;
//not sure how relevant all this is, since it is just a context for bootstrapping, but we may as well make it as normal as we can, just to be safe
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd,0, sizeof(PIXELFORMATDESCRIPTOR));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
@ -111,25 +124,108 @@ bool windows_opengl_init()
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
//make a fake, invisible window, to render into. it's unclear yet how well this works, but i refuse to give up yet on making opengl render headless without relying on PBO and the like.
//the width and height of this window must be lager than 256,192 for some reason, to give old crappy opengl profiles room to render into
//if we ever support 3d upscaling, this would have to be changed. perhaps we could re-initialize the video system to use an appropriate window size
HWND fakeWindow = CreateWindow("EDIT", 0, 0, 0, 0, 512, 512, 0, 0, 0, 0);
//it seems we may have to specify some non-zero win
int width, height;
width = height = 64; //something safe, but irrelevant
HWND fakeWindow = CreateWindow("EDIT", 0, 0, 0, 0, width, height, 0, 0, 0, 0);
main_hWND = fakeWindow;
main_hDC = GetDC(fakeWindow);
PixelFormat = ChoosePixelFormat(main_hDC, &pfd);
GLuint PixelFormat = ChoosePixelFormat(main_hDC, &pfd);
SetPixelFormat(main_hDC, PixelFormat, &pfd);
main_hRC = wglCreateContext(main_hDC);
wglMakeCurrent(main_hDC, main_hRC);
//report info on the driver we found
static const char *opengl_modes[3]={"software","half hardware (MCD driver)","hardware"};
int res = CheckHardwareSupport(main_hDC);
if (res>=0&&res<=2)
INFO("WGL OpenGL mode: %s\n",opengl_modes[res]);
else
INFO("WGL OpenGL mode: uknown\n");
oglAlreadyInit = true;
return true;
}
bool windows_opengl_init()
{
if(oglAlreadyInit) return true;
if(!makeBootstrapContext())
{
printf("GL bootstrap context failed\n");
return false;
}
//thx will perone
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)wglGetProcAddress("wglCreatePbufferARB");
PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)wglGetProcAddress("wglGetPbufferDCARB");
PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)wglGetProcAddress("wglQueryPbufferARB");
PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)wglGetProcAddress("wglDestroyPbufferARB");
PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)wglGetProcAddress("wglReleasePbufferDCARB");
PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)wglGetProcAddress("wglBindTexImageARB");
PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)wglGetProcAddress("wglReleaseTexImageARB");
if(!wglCreatePbufferARB)
{
printf("no PBuffer support on this video driver. sorry!");
return false;
}
int intAttrs[32] ={
WGL_RED_BITS_ARB,8,
WGL_GREEN_BITS_ARB,8,
WGL_BLUE_BITS_ARB,8,
WGL_ALPHA_BITS_ARB,8,
WGL_DRAW_TO_PBUFFER_ARB, GL_TRUE,
WGL_BIND_TO_TEXTURE_RGBA_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
WGL_DOUBLE_BUFFER_ARB,GL_FALSE,
0};
//setup pixel format
UINT numFormats;
int pixelFormat;
if(!wglChoosePixelFormatARB(main_hDC, intAttrs, NULL, 1, &pixelFormat, &numFormats) || numFormats == 0)
{
printf("problem finding pixel format in wglChoosePixelFormatARB\n");
return false;
}
//pbuf attributes
int pbuf_width = 256; //try 192 later, but i think it has to be square
int pbuf_height = 256;
static const int pbuf_attributes[]= {
WGL_TEXTURE_FORMAT_ARB, WGL_TEXTURE_RGBA_ARB,
WGL_TEXTURE_TARGET_ARB, WGL_TEXTURE_2D_ARB,
0};
HPBUFFERARB pbuffer = wglCreatePbufferARB(main_hDC, pixelFormat, pbuf_width, pbuf_height, pbuf_attributes);
HDC hdc = wglGetPbufferDCARB(pbuffer);
HGLRC hGlRc = wglCreateContext(hdc);
//doublecheck dimensions
int width, height;
wglQueryPbufferARB(pbuffer, WGL_PBUFFER_WIDTH_ARB, &width);
wglQueryPbufferARB(pbuffer, WGL_PBUFFER_HEIGHT_ARB, &height);
if(width != pbuf_height || height != pbuf_height)
{
printf("wglCreatePbufferARB created some wrongly sized nonsense\n");
return false;
}
//cleanup the bootstrap context
wglDeleteContext(main_hRC);
DeleteObject(main_hDC);
DestroyWindow(main_hWND);
main_hDC = hdc;
main_hRC = hGlRc;
oglAlreadyInit = true;
oglrender_beginOpenGL = _begin;
return true;