Patch by Magliocchetti Riccardo:
removed shadow on pal variable (guill: it should be ok, pal isn't used afterward)
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@ -650,10 +650,10 @@ static void setTexture(unsigned int format, unsigned int texpal)
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break;
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case 5: //4x4
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{
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unsigned short * pal = (unsigned short *)(ARM9Mem.texPalSlot[0] + (texturePalette<<4));
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pal = (unsigned short *)(ARM9Mem.texPalSlot[0] + (texturePalette<<4));
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unsigned short * slot1;
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unsigned int * map = (unsigned int *)adr;
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unsigned d = 0;
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unsigned int d = 0;
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unsigned int * dst = (unsigned int *)texMAP;
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if ( (texcache[i].frm & 0xc000) == 0x8000)
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// texel are in slot 2
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