Video Filters:

- Fix off-by-one line bug in HQ4x filter.
- Add new HQ4xS filter.
This commit is contained in:
rogerman 2012-12-28 03:25:20 +00:00
parent a4cdf1b9a6
commit db96f7a0b6
2 changed files with 189 additions and 21 deletions

View File

@ -1,5 +1,5 @@
/*
Copyright (C) 2009-2011 DeSmuME team
Copyright (C) 2009-2012 DeSmuME team
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -13,7 +13,7 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the this software. If not, see <http://www.gnu.org/licenses/>.
*/
*/
typedef struct {
@ -28,6 +28,7 @@ void RenderLQ2X (SSurface Src, SSurface Dst);
void RenderLQ2XS (SSurface Src, SSurface Dst);
void RenderHQ2X (SSurface Src, SSurface Dst);
void RenderHQ4X (SSurface Src, SSurface Dst);
void RenderHQ4XS (SSurface Src, SSurface Dst);
void RenderHQ2XS (SSurface Src, SSurface Dst);
void Render2xSaI (SSurface Src, SSurface Dst);
void RenderSuper2xSaI (SSurface Src, SSurface Dst);

View File

@ -39,7 +39,9 @@
*/
void hq4x_32_def(u32* dst0, u32* dst1, u32* dst2, u32* dst3, const u32* src0, const u32* src1, const u32* src2, unsigned count, unsigned flag)
void hq4x_32_def(u32* dst0, u32* dst1, u32* dst2, u32* dst3,
const u32* src0, const u32* src1, const u32* src2,
unsigned count, unsigned flag)
{
unsigned i;
@ -111,25 +113,190 @@ void hq4x_32_def(u32* dst0, u32* dst1, u32* dst2, u32* dst3, const u32* src0, co
}
}
void hq4xS_32_def(u32* dst0, u32* dst1, u32* dst2, u32* dst3,
const u32* src0, const u32* src1, const u32* src2,
unsigned count, unsigned flag)
{
unsigned i;
for(i=0;i<count;++i) {
unsigned char mask;
u32 c[9];
c[1] = src0[0];
c[4] = src1[0];
c[7] = src2[0];
c[0] = src0[-1];
c[3] = src1[-1];
c[6] = src2[-1];
c[2] = src0[1];
c[5] = src1[1];
c[8] = src2[1];
mask = 0;
// hq4xS dynamic edge detection:
// simply comparing the center color against its surroundings will give bad results in many cases,
// so, instead, compare the center color relative to the max difference in brightness of this 3x3 block
int brightArray[9];
int maxBright = 0, minBright = 999999;
for(int j = 0 ; j < 9 ; j++)
{
const int b = (int)((c[j] & 0xF8));
const int g = (int)((c[j] & 0xF800)) >> 8;
const int r = (int)((c[j] & 0xF80000)) >> 16;
const int bright = r+r+r + g+g+g + b+b;
if(bright > maxBright) maxBright = bright;
if(bright < minBright) minBright = bright;
brightArray[j] = bright;
}
unsigned int diffBright = ((maxBright - minBright) * 7) >> 4;
if(diffBright > 7)
{
const int centerBright = brightArray[4];
if(ABS(brightArray[0] - centerBright) > diffBright)
mask |= 1 << 0;
if(ABS(brightArray[1] - centerBright) > diffBright)
mask |= 1 << 1;
if(ABS(brightArray[2] - centerBright) > diffBright)
mask |= 1 << 2;
if(ABS(brightArray[3] - centerBright) > diffBright)
mask |= 1 << 3;
if(ABS(brightArray[5] - centerBright) > diffBright)
mask |= 1 << 4;
if(ABS(brightArray[6] - centerBright) > diffBright)
mask |= 1 << 5;
if(ABS(brightArray[7] - centerBright) > diffBright)
mask |= 1 << 6;
if(ABS(brightArray[8] - centerBright) > diffBright)
mask |= 1 << 7;
}
#define P(a, b) dst##b[a]
#define MUR false//(ABS(brightArray[1] - brightArray[5]) > diffBright) // top-right
#define MDR false//(ABS(brightArray[5] - brightArray[7]) > diffBright) // bottom-right
#define MDL false//(ABS(brightArray[7] - brightArray[3]) > diffBright) // bottom-left
#define MUL false//(ABS(brightArray[3] - brightArray[1]) > diffBright) // top-left
#define I1(p0) c[p0]
#define I2(i0, i1, p0, p1) interp_32_##i0##i1(c[p0], c[p1])
#define I3(i0, i1, i2, p0, p1, p2) interp_32_##i0##i1##i2(c[p0], c[p1], c[p2])
switch (mask) {
#include "hq4x.dat"
}
#undef P
#undef MUR
#undef MDR
#undef MDL
#undef MUL
#undef I1
#undef I2
#undef I3
src0 += 1;
src1 += 1;
src2 += 1;
dst0 += 4;
dst1 += 4;
dst2 += 4;
dst3 += 4;
}
}
void hq4x32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
u8 *dstPtr, u32 dstPitch, int width, int height)
{
u32 *dst0 = (u32 *)dstPtr;
u32 *dst1 = dst0 + (dstPitch >> 2);
u32 *dst2 = dst1 + (dstPitch >> 2);
u32 *dst3 = dst2 + (dstPitch >> 2);
u32 *src0 = (u32 *)srcPtr;
u32 *src1 = src0 + (srcPitch >> 2);
u32 *src2 = src1 + (srcPitch >> 2);
hq4x_32_def(dst0, dst1, dst2, dst3, src0, src0, src1, width, 0);
int count = height;
count -= 2;
while(count) {
dst0 += dstPitch;
dst1 += dstPitch;
dst2 += dstPitch;
dst3 += dstPitch;
hq4x_32_def(dst0, dst1, dst2, dst3, src0, src1, src2, width, 0);
src0 = src1;
src1 = src2;
src2 += srcPitch >> 2;
--count;
}
dst0 += dstPitch;
dst1 += dstPitch;
dst2 += dstPitch;
dst3 += dstPitch;
hq4x_32_def(dst0, dst1, dst2, dst3, src0, src1, src1, width, 0);
}
void hq4x32S(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
u8 *dstPtr, u32 dstPitch, int width, int height)
{
u32 *dst0 = (u32 *)dstPtr;
u32 *dst1 = dst0 + (dstPitch >> 2);
u32 *dst2 = dst1 + (dstPitch >> 2);
u32 *dst3 = dst2 + (dstPitch >> 2);
u32 *src0 = (u32 *)srcPtr;
u32 *src1 = src0 + (srcPitch >> 2);
u32 *src2 = src1 + (srcPitch >> 2);
hq4xS_32_def(dst0, dst1, dst2, dst3, src0, src0, src1, width, 0);
int count = height;
count -= 2;
while(count) {
dst0 += dstPitch;
dst1 += dstPitch;
dst2 += dstPitch;
dst3 += dstPitch;
hq4xS_32_def(dst0, dst1, dst2, dst3, src0, src1, src2, width, 0);
src0 = src1;
src1 = src2;
src2 += srcPitch >> 2;
--count;
}
dst0 += dstPitch;
dst1 += dstPitch;
dst2 += dstPitch;
dst3 += dstPitch;
hq4xS_32_def(dst0, dst1, dst2, dst3, src0, src1, src1, width, 0);
}
void RenderHQ4X (SSurface Src, SSurface Dst)
{
u32 *lpSrc, *lpDst;
lpSrc = (u32*)Src.Surface;
lpDst = (u32*)Dst.Surface;
int dp = Dst.Pitch/2;
int sp = Src.Pitch/2;
for(int i=0;i<Src.Height;i++)
{
hq4x_32_def(lpDst,lpDst+dp,lpDst+dp*2,lpDst+dp*3,lpSrc,lpSrc+sp,lpSrc+sp*2,Src.Width,0);
lpDst += Dst.Pitch*2;
lpSrc += Src.Pitch/2;
}
//hq4x_32_def (lpSrc, Src.Pitch*2,
// lpSrc,
// lpDst, Dst.Pitch*2 , Src.Width, Src.Height);
unsigned char *lpSrc, *lpDst;
lpSrc = Src.Surface;
lpDst = Dst.Surface;
hq4x32 (lpSrc, Src.Pitch*2,
lpSrc,
lpDst, Dst.Pitch*2 , Src.Width, Src.Height);
}
void RenderHQ4XS (SSurface Src, SSurface Dst)
{
unsigned char *lpSrc, *lpDst;
lpSrc = Src.Surface;
lpDst = Dst.Surface;
hq4x32S (lpSrc, Src.Pitch*2,
lpSrc,
lpDst, Dst.Pitch*2 , Src.Width, Src.Height);
}