Fix label variable naming, spacing and finally get ini value checking working without requiring to check for the value that is getting changed,
This commit is contained in:
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156c590ca4
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db1ca70f59
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@ -2019,8 +2019,7 @@ int _main()
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CommonSettings.gamehacks.en = GetPrivateProfileBool("Emulation", "GameHacks", true, IniName);
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CommonSettings.GFX3D_Renderer_TextureDeposterize = GetPrivateProfileBool("3D", "TextureDeposterize", 0, IniName);
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CommonSettings.GFX3D_Renderer_TextureSmoothing = GetPrivateProfileBool("3D", "TextureSmooth", 0, IniName);
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gpu_bpp = GetPrivateProfileInt("3D", "GpuBpp", 18, IniName);
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CheckValid3DIntSetting("GpuBpp", 3);
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gpu_bpp = GetValid3DIntSetting("GpuBpp", 18, possibleBPP, 3);
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lostFocusPause = GetPrivateProfileBool("Focus", "BackgroundPause", false, IniName);
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//Get Ram-Watch values
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@ -2264,8 +2263,7 @@ int _main()
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else
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wifiHandler->SetEmulationLevel(WifiEmulationLevel_Off);
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = (cmdline.texture_upscale != -1) ? cmdline.texture_upscale : GetPrivateProfileInt("3D", "TextureScalingFactor ", 1, IniName);
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CheckValid3DIntSetting("TextureScalingFactor", 3);
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = (cmdline.texture_upscale != -1) ? cmdline.texture_upscale : GetValid3DIntSetting("TextureScalingFactor", 1, possibleTexScale, 3);;
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int newPrescaleHD = (cmdline.gpu_resolution_multiplier != -1) ? cmdline.gpu_resolution_multiplier : GetPrivateProfileInt("3D", "PrescaleHD", 1, IniName);
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video.SetPrescale(newPrescaleHD, 1);
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GPU->SetCustomFramebufferSize(GPU_FRAMEBUFFER_NATIVE_WIDTH*video.prescaleHD, GPU_FRAMEBUFFER_NATIVE_HEIGHT*video.prescaleHD);
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@ -2372,8 +2370,7 @@ int _main()
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CommonSettings.OpenGL_Emulation_SpecialZeroAlphaBlending = GetPrivateProfileBool("3D", "EnableSpecialZeroAlphaBlending", 1, IniName);
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CommonSettings.OpenGL_Emulation_DepthEqualsTestTolerance = GetPrivateProfileBool("3D", "EnableDepthEqualsTestTolerance", 1, IniName);
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CommonSettings.OpenGL_Emulation_DepthLEqualPolygonFacing = GetPrivateProfileBool("3D", "EnableDepthLEqualPolygonFacing", 0, IniName); // Default is off.
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CommonSettings.GFX3D_Renderer_MultisampleSize = GetPrivateProfileInt("3D", "MultisampleSize", 0, IniName);
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CheckValid3DIntSetting("MultisampleSize", 6);
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CommonSettings.GFX3D_Renderer_MultisampleSize = GetValid3DIntSetting("MultisampleSize", 0, possibleMSAA, 6);
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Change3DCoreWithFallbackAndSave(cur3DCore);
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@ -2646,45 +2643,22 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
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return ret;
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}
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//Checks for incorrect values and updates ini. Only supports MultisampleSize, TextureScalingFactor and GpuBpp right now.
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void CheckValid3DIntSetting(const char *settingName, const int arrSize)
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// Checks for incorrect values, updates ini and returns a valid value. Requires an array to check.
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int GetValid3DIntSetting(char *settingName, const int defVal, const int arrName[], const int arrSize)
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{
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bool valid = false;
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const int curVal = GetPrivateProfileInt("3D", settingName, defVal, IniName);
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for (int i = 0; i <= arrSize; i++)
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{
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if (settingName == "MultisampleSize" && CommonSettings.GFX3D_Renderer_MultisampleSize == possibleMSAA[i])
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if (curVal == arrName[i])
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{
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valid = true;
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}
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else if (settingName == "GpuBpp" && gpu_bpp == possibleBPP[i])
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{
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valid = true;
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}
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else if (settingName == "TextureScalingFactor" && CommonSettings.GFX3D_Renderer_TextureScalingFactor == possibleTexScale[i])
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{
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valid = true;
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}
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}
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if (!valid)
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{ // Sets to defaults if ini value is incorrect.
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if (settingName == "MultisampleSize")
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{
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CommonSettings.GFX3D_Renderer_MultisampleSize = 0;
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WritePrivateProfileInt("3D", "MultisampleSize", 0, IniName);
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}
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else if (settingName == "GpuBpp")
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{
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gpu_bpp = 18;
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WritePrivateProfileInt("3D", "GpuBpp", 18, IniName);
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}
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else if (settingName == "TextureScalingFactor")
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{
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CommonSettings.GFX3D_Renderer_TextureScalingFactor = 1;
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WritePrivateProfileInt("3D", "TextureScalingFactor", 1, IniName);
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return curVal;
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}
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}
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// Sets to defaults if ini value is incorrect.
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WritePrivateProfileInt("3D", settingName, defVal, IniName);
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return defVal;
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}
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void UpdateScreenRects()
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@ -5768,7 +5742,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CheckDlgButton(hw, IDC_SHADOW_POLYGONS, CommonSettings.OpenGL_Emulation_ShadowPolygon);
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CheckDlgButton(hw, IDC_S_0_ALPHA_BLEND, CommonSettings.OpenGL_Emulation_SpecialZeroAlphaBlending);
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CheckDlgButton(hw, IDC_DEPTH_EQUALS_TT, CommonSettings.OpenGL_Emulation_DepthEqualsTestTolerance);
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CheckDlgButton(hw, IDC_DEPTH_LESS_EQUALS_TT, CommonSettings.OpenGL_Emulation_DepthLEqualPolygonFacing);
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CheckDlgButton(hw, IDC_DEPTH_L_EQUAL_PF, CommonSettings.OpenGL_Emulation_DepthLEqualPolygonFacing);
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// Generate the Color Depth pop-up menu
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ComboBox_AddString(GetDlgItem(hw, IDC_GPU_COLOR_DEPTH), "15 bit");
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@ -5842,7 +5816,7 @@ LRESULT CALLBACK GFX3DSettingsDlgProc(HWND hw, UINT msg, WPARAM wp, LPARAM lp)
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CommonSettings.OpenGL_Emulation_ShadowPolygon = IsDlgCheckboxChecked(hw, IDC_SHADOW_POLYGONS);
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CommonSettings.OpenGL_Emulation_SpecialZeroAlphaBlending = IsDlgCheckboxChecked(hw, IDC_S_0_ALPHA_BLEND);
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CommonSettings.OpenGL_Emulation_DepthEqualsTestTolerance = IsDlgCheckboxChecked(hw, IDC_DEPTH_EQUALS_TT);
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CommonSettings.OpenGL_Emulation_DepthLEqualPolygonFacing = IsDlgCheckboxChecked(hw, IDC_DEPTH_LESS_EQUALS_TT);
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CommonSettings.OpenGL_Emulation_DepthLEqualPolygonFacing = IsDlgCheckboxChecked(hw, IDC_DEPTH_L_EQUAL_PF);
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int newPrescaleHD = video.prescaleHD;
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LRESULT scaleResult = SendDlgItemMessage(hw, IDC_NUD_PRESCALEHD, UDM_GETPOS, 0, 0);
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@ -53,7 +53,7 @@ void SaveWindowSize(HWND hwnd);
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void SaveWindowSizePos(HWND hwnd);
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void RestoreWindow(HWND hwnd);
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void ShowFullScreen(HWND hwnd);
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void CheckValid3DIntSetting(const char *settingName, const int arrSize);
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int GetValid3DIntSetting(char *settingName, const int defVal, const int arrName[], const int arrSize);
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extern bool frameCounterDisplay;
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extern bool FpsDisplay;
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@ -500,7 +500,7 @@
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#define IDC_SHADOW_POLYGONS 1096
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#define IDC_S_0_ALPHA_BLEND 1097
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#define IDC_DEPTH_EQUALS_TT 1098
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#define IDC_DEPTH_LESS_EQUALS_TT 1099
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#define IDC_DEPTH_L_EQUAL_PF 1099
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#define IDM_FIRMSETTINGS 1100
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#define IDD_FIRMSETTINGS 1101
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#define IDC_EDIT1 1102
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@ -1092,7 +1092,7 @@
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#define ID_LABEL_SHADOW_POLYGONS 64009
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#define ID_LABEL_S_0_ALPHA_BLEND 640010
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#define ID_LABEL_DEPTH_EQUALS_TT 640011
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#define ID_LABEL_DEPTH_LEQUALS_TT 640012
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#define ID_LABEL_DEPTH_L_EQUAL_PF 640012
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// Next default values for new objects
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@ -110,7 +110,7 @@ BEGIN
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PUSHBUTTON "&Cancel",IDCANCEL,127,94,50,16
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END
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IDD_3DSETTINGS DIALOGEX 0, 0, 329, 274
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IDD_3DSETTINGS DIALOGEX 0, 0, 329, 273
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STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "3D Settings"
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FONT 8, "MS Sans Serif", 400, 0, 0x0
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@ -125,8 +125,8 @@ BEGIN
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EDITTEXT IDC_TEXT_PRESCALEHD,273,17,31,14,ES_AUTOHSCROLL
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CONTROL "",IDC_NUD_PRESCALEHD,"msctls_updown32",UDS_SETBUDDYINT | UDS_AUTOBUDDY | UDS_ARROWKEYS,303,17,12,14
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PUSHBUTTON "Default",IDC_DEFAULT,135,19,50,15
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DEFPUSHBUTTON "OK",IDOK,211,253,50,15
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PUSHBUTTON "Cancel",IDCANCEL,273,253,50,15
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DEFPUSHBUTTON "OK",IDOK,211,252,50,15
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PUSHBUTTON "Cancel",IDCANCEL,273,252,50,15
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GROUPBOX "3D Rendering Engine",IDC_STATIC,7,7,184,34
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GROUPBOX "SoftRasterizer Options",IDC_STATIC,7,44,184,83
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LTEXT "Fixes some graphical bugs involving lines, but causes some other bugs. Not many games use lines.",ID_LABEL_ZELDA_SHADOW_DEPTH_HACK2,12,106,170,18
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@ -134,7 +134,7 @@ BEGIN
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LTEXT "Fixes text bugs in some games.(e.g. Etrian Odyssey)",ID_LABEL_TXTHACK1,12,77,171,8
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LTEXT "May need to be toggled on/off per scene.",ID_LABEL_TXTHACK2,12,86,167,8
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CONTROL "Enable TXT Hack",IDC_TXTHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,67,73,10
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GROUPBOX "OpenGL Options",IDC_STATIC,7,131,315,117
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GROUPBOX "OpenGL Options",IDC_STATIC,7,131,315,116
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GROUPBOX "General Options",IDC_STATIC,198,7,124,120
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LTEXT "GPU Scaling Factor",IDC_STATIC,203,20,64,8
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CONTROL "Deposterize Textures",IDC_TEX_DEPOSTERIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,203,79,79,10
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@ -148,14 +148,14 @@ BEGIN
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CONTROL "Enable Special Zero Alpha Blending",IDC_S_0_ALPHA_BLEND,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,172,173,137,10
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CONTROL "Enable Depth Equals Test Tolerance",IDC_DEPTH_EQUALS_TT,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,17,202,137,10
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CONTROL "Enable Depth L-Equal Polygon Facing",IDC_DEPTH_LESS_EQUALS_TT,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,172,202,137,10
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LTEXT "Disabling this option may cause some shadows to disappear.",ID_LABEL_SHADOW_POLYGONS,17,184,137,16
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LTEXT "Disabling this option may cause certain polygons to get caught up in Z-fighting or disappear completely.",ID_LABEL_S_0_ALPHA_BLEND,17,213,137,24
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LTEXT "Disabling this option may cause some colors to look darker than normal.",ID_LABEL_DEPTH_EQUALS_TT,172,184,137,16
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LTEXT "Disabling this option may cause some fragments to disappear. Disabled by default due to performance impact.",ID_LABEL_DEPTH_LEQUALS_TT,172,213,137,24
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GROUPBOX "Rendering Accuracy Options",IDC_STATIC,12,161,305,82,BS_CENTER
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,17,203,137,10
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CONTROL "Enable Depth L-Equal Polygon Facing",IDC_DEPTH_L_EQUAL_PF,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,172,203,137,10
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LTEXT "Disabling this option may cause some shadows to disappear.",ID_LABEL_SHADOW_POLYGONS,17,183,137,16
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LTEXT "Disabling this option may cause certain polygons to get caught up in Z-fighting or disappear completely.",ID_LABEL_DEPTH_EQUALS_TT,17,213,137,24
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LTEXT "Disabling this option may cause some colors to look darker than normal.",ID_LABEL_S_0_ALPHA_BLEND,172,183,137,16
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LTEXT "Disabling this option may cause some fragments to disappear. Disabled by default due to performance impact.",ID_LABEL_DEPTH_L_EQUAL_PF,172,213,137,24
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GROUPBOX "Rendering Accuracy Options",IDC_STATIC,12,161,305,81,BS_CENTER
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END
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IDD_ABOUT_BOX DIALOGEX 0, 0, 268, 198
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