NDSSystem.cpp:
- Also update stylus jitter setting per frame instead of only on reset.
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@ -2693,6 +2693,7 @@ void NDS_setTouchPos(u16 x, u16 y)
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rawUserInput.touch.touchX = x<<4;
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rawUserInput.touch.touchY = y<<4;
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rawUserInput.touch.isTouch = true;
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nds.stylusJitter = CommonSettings.StylusJitter;
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if(movieMode != MOVIEMODE_INACTIVE && movieMode != MOVIEMODE_FINISHED)
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{
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