rasterize: hack to avoid obvious regression of edge mark quality compared to in 0.9.5 (the transparency was not there to compensate for the colors being too dark). should revisit this when working out how antialiasing really works on the ds.
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@ -1246,7 +1246,7 @@ void SoftRasterizerEngine::framebufferProcess()
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for(int i=0;i<8;i++)
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{
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u16 col = T1ReadWord(MMU.MMU_MEM[ARMCPU_ARM9][0x40], 0x330+i*2);
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edgeMarkColors[i].color = RGB15TO5555(col,0x1F);
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edgeMarkColors[i].color = RGB15TO5555(col,gfx3d.state.enableAntialiasing ? 0x0F : 0x1F);
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edgeMarkColors[i].r = GFX3D_5TO6(edgeMarkColors[i].r);
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edgeMarkColors[i].g = GFX3D_5TO6(edgeMarkColors[i].g);
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edgeMarkColors[i].b = GFX3D_5TO6(edgeMarkColors[i].b);
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