Rewritten the incorrectly implemented setFinalBGColorSpecialIncreaseWnd and setFinalBGColorSpecialDecreaseWnd functions. This fixes the part 1 of the glitch #2488334 (SPP puzzle glitch).

This commit is contained in:
luigi__ 2009-02-01 00:24:03 +00:00
parent 3bb392c413
commit d66fd4ab85
1 changed files with 35 additions and 33 deletions

View File

@ -777,20 +777,21 @@ static void setFinalBGColorSpecialIncreaseWnd (GPU *gpu, u8 *dst, u16 color, u8
gpu->renderline_checkWindows(x, windowDraw, windowEffect);
if (((gpu->BLDCNT >> gpu->currBgNum)&1) && windowEffect) // the bg to draw has a special color effect
if(windowDraw)
{
if((gpu->BLDCNT & (1 << gpu->currBgNum)) && windowEffect)
{
if (gpu->BLDY_EVY != 0x0)
{ // dont slow down if there is nothing to do
{
color = fadeInColors[gpu->BLDY_EVY][color&0x7FFF];
}
T2WriteWord(dst, 0, color) ;
T2WriteWord(dst, 0, (color | 0x8000));
gpu->bgPixels[x] = gpu->currBgNum;
}
else
{
if ((windowEffect && (gpu->BLDCNT & (0x100 << gpu->currBgNum))) || windowDraw)
{
T2WriteWord(dst, 0, color);
T2WriteWord(dst, 0, (color | 0x8000));
gpu->bgPixels[x] = gpu->currBgNum;
}
}
@ -802,20 +803,21 @@ static void setFinalBGColorSpecialDecreaseWnd (GPU *gpu, u8 *dst, u16 color, u8
gpu->renderline_checkWindows(x, windowDraw, windowEffect);
if (((gpu->BLDCNT >> gpu->currBgNum)&1) && windowEffect) // the bg to draw has a special color effect
if(windowDraw)
{
if((gpu->BLDCNT & (1 << gpu->currBgNum)) && windowEffect)
{
if (gpu->BLDY_EVY != 0x0)
{ // dont slow down if there is nothing to do
color = (fadeOutColors[gpu->BLDY_EVY][color&0x7FFF] | 0x8000);
{
color = fadeOutColors[gpu->BLDY_EVY][color&0x7FFF];
}
T2WriteWord(dst, 0, color) ;
T2WriteWord(dst, 0, (color | 0x8000));
gpu->bgPixels[x] = gpu->currBgNum;
}
else
{
if ((windowEffect && (gpu->BLDCNT & (0x100 << gpu->currBgNum))) || windowDraw)
{
T2WriteWord(dst, 0, color);
T2WriteWord(dst, 0, (color | 0x8000));
gpu->bgPixels[x] = gpu->currBgNum;
}
}