Cocoa Port: Fix yet another crash-on-exit bug that could happen when running on an older system.
This commit is contained in:
parent
dd88556d53
commit
d480f95d79
|
@ -4763,6 +4763,13 @@ void GPUSubsystem::_UpdateFPSRender3D()
|
||||||
|
|
||||||
void GPUSubsystem::SetEventHandler(GPUEventHandler *eventHandler)
|
void GPUSubsystem::SetEventHandler(GPUEventHandler *eventHandler)
|
||||||
{
|
{
|
||||||
|
if ( (eventHandler == NULL) && (this->_event != this->_defaultEventHandler) )
|
||||||
|
{
|
||||||
|
this->ForceFrameStop();
|
||||||
|
this->_event = this->_defaultEventHandler;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
this->_event = eventHandler;
|
this->_event = eventHandler;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -193,6 +193,8 @@ GPU3DInterface *core3DList[GPU_3D_RENDERER_COUNT+1] = {
|
||||||
|
|
||||||
- (void)dealloc
|
- (void)dealloc
|
||||||
{
|
{
|
||||||
|
GPU->SetEventHandler(NULL); // Unassigned our event handler before we delete it.
|
||||||
|
|
||||||
delete fetchObject;
|
delete fetchObject;
|
||||||
delete gpuEvent;
|
delete gpuEvent;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue