OpenGL: Fix building on Windows and Linux. (Regression from commit 086980d.)
This commit is contained in:
parent
086980deaf
commit
d4163a1893
|
@ -53,12 +53,11 @@
|
||||||
#define OPENGL_VARIANT_STANDARD
|
#define OPENGL_VARIANT_STANDARD
|
||||||
#define WIN32_LEAN_AND_MEAN
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glext.h>
|
||||||
|
|
||||||
#ifdef OGLRENDER_3_2_H
|
#ifdef OGLRENDER_3_2_H
|
||||||
#include <GL/glcorearb.h>
|
#include <GL/glcorearb.h>
|
||||||
#else
|
|
||||||
#include <GL/gl.h>
|
|
||||||
#include <GL/glext.h>
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define OGLEXT(procPtr, func) procPtr func = NULL;
|
#define OGLEXT(procPtr, func) procPtr func = NULL;
|
||||||
|
@ -96,14 +95,13 @@
|
||||||
#define EXTERNOGLEXT(procPtr, func)
|
#define EXTERNOGLEXT(procPtr, func)
|
||||||
#else
|
#else
|
||||||
#define OPENGL_VARIANT_STANDARD
|
#define OPENGL_VARIANT_STANDARD
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glext.h>
|
||||||
|
#include <GL/glx.h>
|
||||||
|
|
||||||
#ifdef OGLRENDER_3_2_H
|
#ifdef OGLRENDER_3_2_H
|
||||||
#include "utils/glcorearb.h"
|
#include "utils/glcorearb.h"
|
||||||
#else
|
#else
|
||||||
#include <GL/gl.h>
|
|
||||||
#include <GL/glext.h>
|
|
||||||
#include <GL/glx.h>
|
|
||||||
|
|
||||||
/* This is a workaround needed to compile against nvidia GL headers */
|
/* This is a workaround needed to compile against nvidia GL headers */
|
||||||
#ifndef GL_ALPHA_BLEND_EQUATION_ATI
|
#ifndef GL_ALPHA_BLEND_EQUATION_ATI
|
||||||
#undef GL_VERSION_1_3
|
#undef GL_VERSION_1_3
|
||||||
|
|
Loading…
Reference in New Issue