Cocoa Port:
- Condense the UI in DeSmuME Preferences for autoloading ROMs on startup. - Rename the "Combo" display mode to "Dual Screen" display mode. - Do some minor code cleanup.
This commit is contained in:
parent
5ea6410107
commit
d221b1d3d5
Binary file not shown.
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@ -586,7 +586,7 @@ GPU3DInterface *core3DList[] = {
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}
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break;
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case DS_GPU_TYPE_COMBO:
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case DS_GPU_TYPE_MAIN_AND_SUB:
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if (flags & (GPUSTATE_MAIN_GPU_MASK | GPUSTATE_SUB_GPU_MASK))
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{
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result = YES;
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@ -614,7 +614,7 @@ GPU3DInterface *core3DList[] = {
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flags &= ~GPUSTATE_SUB_GPU_MASK;
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break;
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case DS_GPU_TYPE_COMBO:
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case DS_GPU_TYPE_MAIN_AND_SUB:
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flags &= ~GPUSTATE_MAIN_GPU_MASK;
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flags &= ~GPUSTATE_SUB_GPU_MASK;
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break;
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@ -640,7 +640,7 @@ GPU3DInterface *core3DList[] = {
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flags |= GPUSTATE_SUB_GPU_MASK;
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break;
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case DS_GPU_TYPE_COMBO:
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case DS_GPU_TYPE_MAIN_AND_SUB:
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flags |= GPUSTATE_MAIN_GPU_MASK;
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flags |= GPUSTATE_SUB_GPU_MASK;
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break;
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@ -674,7 +674,7 @@ void SetGPULayerState(const int gpuType, const unsigned int i, const bool state)
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theGpu = MainScreen.gpu;
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break;
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case DS_GPU_TYPE_COMBO:
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case DS_GPU_TYPE_MAIN_AND_SUB:
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SetGPULayerState(DS_GPU_TYPE_SUB, i, state); // Recursive call
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theGpu = MainScreen.gpu;
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break;
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@ -722,7 +722,7 @@ bool GetGPULayerState(const int gpuType, const unsigned int i)
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}
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break;
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case DS_GPU_TYPE_COMBO:
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case DS_GPU_TYPE_MAIN_AND_SUB:
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if (SubScreen.gpu != NULL && MainScreen.gpu != NULL)
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{
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theState = (CommonSettings.dispLayers[SubScreen.gpu->core][i] && CommonSettings.dispLayers[MainScreen.gpu->core][i]);
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@ -748,7 +748,7 @@ void SetGPUDisplayState(const int gpuType, const bool state)
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CommonSettings.showGpu.main = state;
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break;
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case DS_GPU_TYPE_COMBO:
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case DS_GPU_TYPE_MAIN_AND_SUB:
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CommonSettings.showGpu.sub = state;
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CommonSettings.showGpu.main = state;
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break;
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@ -772,7 +772,7 @@ bool GetGPUDisplayState(const int gpuType)
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theState = CommonSettings.showGpu.main;
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break;
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case DS_GPU_TYPE_COMBO:
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case DS_GPU_TYPE_MAIN_AND_SUB:
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theState = (CommonSettings.showGpu.sub && CommonSettings.showGpu.main);
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break;
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@ -107,9 +107,11 @@
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#define NSSTRING_STATUS_SLOT1_R4_INSERTED NSLocalizedString(@"R4 cartridge interface inserted.", nil)
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#define NSSTRING_STATUS_SLOT1_STANDARD_INSERTED NSLocalizedString(@"Standard retail cartridge inserted.", nil)
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#define NSSTRING_STATUS_AUTOLOAD_ROM_NAME_NONE NSLocalizedString(@"No ROM chosen.", nil)
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#define NSSTRING_DISPLAYMODE_MAIN NSLocalizedString(@"Main", nil)
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#define NSSTRING_DISPLAYMODE_TOUCH NSLocalizedString(@"Touch", nil)
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#define NSSTRING_DISPLAYMODE_COMBO NSLocalizedString(@"Combo", nil)
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#define NSSTRING_DISPLAYMODE_DUAL NSLocalizedString(@"Dual Screen", nil)
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#define NSSTRING_INPUTPREF_NUM_INPUTS_MAPPED NSLocalizedString(@"%ld Input Mapped", nil)
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#define NSSTRING_INPUTPREF_NUM_INPUTS_MAPPED_PLURAL NSLocalizedString(@"%ld Inputs Mapped", nil)
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@ -229,7 +231,9 @@
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enum
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{
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ROMAUTOLOADOPTION_LOAD_LAST = 0,
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ROMAUTOLOADOPTION_LOAD_SELECTED = 1
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ROMAUTOLOADOPTION_LOAD_SELECTED = 1,
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ROMAUTOLOADOPTION_LOAD_NONE = 10000,
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ROMAUTOLOADOPTION_CHOOSE_ROM = 10001
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};
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enum
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@ -422,7 +426,7 @@ enum
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{
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DS_DISPLAY_TYPE_MAIN = 0,
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DS_DISPLAY_TYPE_TOUCH,
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DS_DISPLAY_TYPE_COMBO
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DS_DISPLAY_TYPE_DUAL
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};
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enum
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@ -444,7 +448,7 @@ enum
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{
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DS_GPU_TYPE_MAIN = 0,
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DS_GPU_TYPE_SUB,
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DS_GPU_TYPE_COMBO
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DS_GPU_TYPE_MAIN_AND_SUB
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};
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/*
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@ -436,7 +436,7 @@
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spinlockDisplayType = OS_SPINLOCK_INIT;
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delegate = nil;
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displayMode = DS_DISPLAY_TYPE_COMBO;
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displayMode = DS_DISPLAY_TYPE_DUAL;
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frameSize = NSMakeSize((CGFloat)GPU_DISPLAY_WIDTH, (CGFloat)GPU_DISPLAY_HEIGHT * 2);
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[property setValue:[NSNumber numberWithInteger:displayMode] forKey:@"displayMode"];
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@ -497,8 +497,8 @@
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newDispString = NSSTRING_DISPLAYMODE_TOUCH;
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break;
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case DS_DISPLAY_TYPE_COMBO:
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newDispString = NSSTRING_DISPLAYMODE_COMBO;
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case DS_DISPLAY_TYPE_DUAL:
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newDispString = NSSTRING_DISPLAYMODE_DUAL;
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newFrameSize.height *= 2;
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break;
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@ -551,7 +551,7 @@
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{
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gpuData = [[NSData alloc] initWithBytes:(GPU_screen + GPU_SCREEN_SIZE_BYTES) length:GPU_SCREEN_SIZE_BYTES];
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}
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else if(displayModeID == DS_DISPLAY_TYPE_COMBO)
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else if(displayModeID == DS_DISPLAY_TYPE_DUAL)
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{
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gpuData = [[NSData alloc] initWithBytes:GPU_screen length:GPU_SCREEN_SIZE_BYTES * 2];
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}
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@ -667,7 +667,7 @@
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{
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const NSInteger displayModeID = [self displayMode];
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const NSSize displayFrameSize = [self frameSize];
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const size_t numberBytes = (displayModeID == DS_DISPLAY_TYPE_COMBO) ? GPU_SCREEN_SIZE_BYTES * 2 : GPU_SCREEN_SIZE_BYTES;
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const size_t numberBytes = (displayModeID == DS_DISPLAY_TYPE_DUAL) ? GPU_SCREEN_SIZE_BYTES * 2 : GPU_SCREEN_SIZE_BYTES;
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UInt16 *gpuBytes = (UInt16 *)malloc(numberBytes);
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if (gpuBytes == NULL)
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@ -767,7 +767,7 @@
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}
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videoDelegate = nil;
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lastDisplayMode = DS_DISPLAY_TYPE_COMBO;
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lastDisplayMode = DS_DISPLAY_TYPE_DUAL;
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spinlockVideoFilterType = OS_SPINLOCK_INIT;
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spinlockVFBuffers = OS_SPINLOCK_INIT;
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Load Diff
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@ -140,7 +140,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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// These need to be initialized first since there are dependencies on these.
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_displayGap = 0.0;
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_displayMode = DS_DISPLAY_TYPE_COMBO;
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_displayMode = DS_DISPLAY_TYPE_DUAL;
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_displayOrientation = DS_DISPLAY_ORIENTATION_VERTICAL;
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_minDisplayViewSize = NSMakeSize(GPU_DISPLAY_WIDTH, GPU_DISPLAY_HEIGHT*2.0 + (DS_DISPLAY_GAP*_displayGap));
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@ -322,10 +322,10 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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modeString = NSSTRING_DISPLAYMODE_TOUCH;
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break;
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case DS_DISPLAY_TYPE_COMBO:
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case DS_DISPLAY_TYPE_DUAL:
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{
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const double gapScalar = [self displayGap];
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modeString = NSSTRING_DISPLAYMODE_COMBO;
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modeString = NSSTRING_DISPLAYMODE_DUAL;
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if ([self displayOrientation] == DS_DISPLAY_ORIENTATION_VERTICAL)
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{
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@ -372,7 +372,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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_displayOrientation = theOrientation;
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OSSpinLockUnlock(&spinlockDisplayOrientation);
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if ([self displayMode] == DS_DISPLAY_TYPE_COMBO)
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if ([self displayMode] == DS_DISPLAY_TYPE_DUAL)
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{
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const double gapScalar = [self displayGap];
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NSSize newDisplaySize = NSMakeSize(GPU_DISPLAY_WIDTH, GPU_DISPLAY_HEIGHT);
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@ -430,7 +430,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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_displayGap = gapScalar;
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OSSpinLockUnlock(&spinlockDisplayGap);
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if ([self displayMode] == DS_DISPLAY_TYPE_COMBO)
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if ([self displayMode] == DS_DISPLAY_TYPE_DUAL)
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{
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NSSize newDisplaySize = NSMakeSize(GPU_DISPLAY_WIDTH, GPU_DISPLAY_HEIGHT);
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@ -489,7 +489,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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_isMinSizeNormal = theState;
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if ([self displayMode] == DS_DISPLAY_TYPE_COMBO)
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if ([self displayMode] == DS_DISPLAY_TYPE_DUAL)
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{
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if ([self displayOrientation] == DS_DISPLAY_ORIENTATION_HORIZONTAL)
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{
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@ -1135,7 +1135,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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// Set the video filter source size now since the proper size is needed on initialization.
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// If we don't do this, new windows could draw incorrectly.
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const NSSize vfSrcSize = NSMakeSize(GPU_DISPLAY_WIDTH, ([self displayMode] == DS_DISPLAY_TYPE_COMBO) ? GPU_DISPLAY_HEIGHT * 2 : GPU_DISPLAY_HEIGHT);
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const NSSize vfSrcSize = NSMakeSize(GPU_DISPLAY_WIDTH, ([self displayMode] == DS_DISPLAY_TYPE_DUAL) ? GPU_DISPLAY_HEIGHT * 2 : GPU_DISPLAY_HEIGHT);
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[[cdsVideoOutput vf] setSourceSize:vfSrcSize];
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[CocoaDSUtil messageSendOneWayWithInteger:[cdsVideoOutput receivePort] msgID:MESSAGE_CHANGE_VIDEO_FILTER integerValue:[self videoFilterType]];
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@ -1340,7 +1340,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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[format release];
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cglDisplayContext = (CGLContextObj)[context CGLContextObj];
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_currentDisplayMode = DS_DISPLAY_TYPE_COMBO;
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_currentDisplayMode = DS_DISPLAY_TYPE_DUAL;
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_currentDisplayOrientation = DS_DISPLAY_ORIENTATION_VERTICAL;
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_currentGapScalar = 0.0f;
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_currentNormalSize = NSMakeSize(GPU_DISPLAY_WIDTH, GPU_DISPLAY_HEIGHT*2.0 + (DS_DISPLAY_GAP*_currentGapScalar));
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@ -1643,7 +1643,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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[self uploadVertices];
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}
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const GLsizei vtxElementCount = (displayModeID == DS_DISPLAY_TYPE_COMBO) ? 12 : 6;
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const GLsizei vtxElementCount = (displayModeID == DS_DISPLAY_TYPE_DUAL) ? 12 : 6;
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const GLubyte *elementPointer = !(displayModeID == DS_DISPLAY_TYPE_TOUCH) ? 0 : (GLubyte *)(vtxElementCount * sizeof(GLubyte));
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glClear(GL_COLOR_BUFFER_BIT);
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const GLfloat h = GPU_DISPLAY_HEIGHT;
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const GLfloat gap = DS_DISPLAY_GAP * gapScalar / 2.0;
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if (displayModeID == DS_DISPLAY_TYPE_COMBO)
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if (displayModeID == DS_DISPLAY_TYPE_DUAL)
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{
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// displayOrder == DS_DISPLAY_ORDER_MAIN_FIRST
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if (displayOrientationID == DS_DISPLAY_ORIENTATION_VERTICAL)
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@ -1751,7 +1751,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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viewAngle);
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// Normalize the touch location to the DS.
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if ([windowController displayMode] == DS_DISPLAY_TYPE_COMBO)
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if ([windowController displayMode] == DS_DISPLAY_TYPE_DUAL)
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{
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const NSInteger theOrientation = [windowController displayOrientation];
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const NSInteger theOrder = [windowController displayOrder];
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// and finally to DS touchscreen coordinates.
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NSPoint touchLoc = NSMakePoint(-2.0, -2.0);
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if (displayModeID == DS_DISPLAY_TYPE_TOUCH || displayModeID == DS_DISPLAY_TYPE_COMBO)
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if (displayModeID == DS_DISPLAY_TYPE_TOUCH || displayModeID == DS_DISPLAY_TYPE_DUAL)
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{
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touchLoc = [self dsPointFromEvent:theEvent];
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}
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@ -2211,7 +2211,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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[self uploadVertices];
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if (_currentDisplayMode == DS_DISPLAY_TYPE_COMBO)
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if (_currentDisplayMode == DS_DISPLAY_TYPE_DUAL)
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{
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const NSSize viewSize = [self bounds].size;
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const CGSize checkSize = GetTransformedBounds(_currentNormalSize.width, _currentNormalSize.height, 1.0, _currentRotation);
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[self uploadVertices];
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if (_currentDisplayMode == DS_DISPLAY_TYPE_COMBO)
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if (_currentDisplayMode == DS_DISPLAY_TYPE_DUAL)
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{
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[self renderDisplayUsingDisplayMode:_currentDisplayMode];
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[self drawVideoFrame];
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@ -2274,7 +2274,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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[self uploadVertices];
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if (_currentDisplayMode == DS_DISPLAY_TYPE_COMBO)
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if (_currentDisplayMode == DS_DISPLAY_TYPE_DUAL)
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{
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const NSSize viewSize = [self bounds].size;
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const CGSize checkSize = GetTransformedBounds(_currentNormalSize.width, _currentNormalSize.height, 1.0, _currentRotation);
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@ -2316,7 +2316,7 @@ static std::tr1::unordered_map<NSScreen *, DisplayWindowController *> _screenMap
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glTexPixelFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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}
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if (_currentDisplayMode != DS_DISPLAY_TYPE_COMBO)
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if (_currentDisplayMode != DS_DISPLAY_TYPE_DUAL)
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{
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videoFilterDestSize.height = (uint32_t)videoFilterDestSize.height * 2;
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}
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[self restoreDisplayWindowStates];
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// Load a new ROM on launch per user preferences.
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const BOOL loadROMOnLaunch = [[NSUserDefaults standardUserDefaults] boolForKey:@"General_AutoloadROMOnLaunch"];
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if (loadROMOnLaunch && [emuControl currentRom] == nil)
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if ([[NSUserDefaults standardUserDefaults] objectForKey:@"General_AutoloadROMOnLaunch"] != nil)
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{
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// Older versions of DeSmuME used General_AutoloadROMOnLaunch to determine whether to
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// load a ROM on launch or not. This has been superseded by the autoload ROM option
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// ROMAUTOLOADOPTION_LOAD_NONE. So if this object key exists in the user defaults, we
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// need to update the user defaults key/values as needed, and then remove the
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// General_AutoloadROMOnLaunch object key.
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const BOOL loadROMOnLaunch = [[NSUserDefaults standardUserDefaults] boolForKey:@"General_AutoloadROMOnLaunch"];
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if (!loadROMOnLaunch)
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{
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[[NSUserDefaults standardUserDefaults] setInteger:ROMAUTOLOADOPTION_LOAD_NONE forKey:@"General_AutoloadROMOption"];
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}
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[[NSUserDefaults standardUserDefaults] removeObjectForKey:@"General_AutoloadROMOnLaunch"];
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}
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if ([emuControl currentRom] == nil)
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{
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const NSInteger autoloadRomOption = [[NSUserDefaults standardUserDefaults] integerForKey:@"General_AutoloadROMOption"];
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NSURL *autoloadRomURL = nil;
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if (autoloadRomOption == ROMAUTOLOADOPTION_LOAD_LAST)
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switch (autoloadRomOption)
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{
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autoloadRomURL = [CocoaDSFile lastLoadedRomURL];
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}
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else if(autoloadRomOption == ROMAUTOLOADOPTION_LOAD_SELECTED)
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{
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NSString *autoloadRomPath = [[NSUserDefaults standardUserDefaults] stringForKey:@"General_AutoloadROMSelectedPath"];
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if (autoloadRomPath != nil && [autoloadRomPath length] > 0)
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case ROMAUTOLOADOPTION_LOAD_NONE:
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autoloadRomURL = nil;
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break;
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case ROMAUTOLOADOPTION_LOAD_LAST:
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autoloadRomURL = [CocoaDSFile lastLoadedRomURL];
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break;
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case ROMAUTOLOADOPTION_LOAD_SELECTED:
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{
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autoloadRomURL = [NSURL fileURLWithPath:autoloadRomPath];
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NSString *autoloadRomPath = [[NSUserDefaults standardUserDefaults] stringForKey:@"General_AutoloadROMSelectedPath"];
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if (autoloadRomPath != nil && [autoloadRomPath length] > 0)
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{
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autoloadRomURL = [NSURL fileURLWithPath:autoloadRomPath];
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}
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break;
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}
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default:
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break;
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}
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if (autoloadRomURL != nil)
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@ -536,7 +563,7 @@
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[[prefWindowDelegate spuSyncMethodMenu] setEnabled:YES];
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}
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// Set the text field for the autoloaded ROM.
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// Set the name of the autoloaded ROM.
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NSString *autoloadRomPath = [[NSUserDefaults standardUserDefaults] stringForKey:@"General_AutoloadROMSelectedPath"];
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if (autoloadRomPath != nil)
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{
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@ -544,7 +571,7 @@
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}
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else
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{
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[prefBindings setValue:nil forKey:@"AutoloadRomName"];
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[prefBindings setValue:NSSTRING_STATUS_AUTOLOAD_ROM_NAME_NONE forKey:@"AutoloadRomName"];
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}
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// Set the menu for the display rotation.
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@ -89,7 +89,6 @@
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- (IBAction) showSoundView:(id)sender;
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- (IBAction) showEmulationView:(id)sender;
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- (IBAction) selectAutoloadRomOption:(id)sender;
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- (IBAction) chooseAdvansceneDatabase:(id)sender;
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- (void) chooseAdvansceneDatabaseDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo;
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- (IBAction) chooseRomForAutoload:(id)sender;
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@ -97,8 +96,6 @@
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- (IBAction) chooseCheatDatabase:(id)sender;
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- (void) chooseCheatDatabaseDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo;
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- (IBAction) selectDisplayMode:(id)sender;
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- (IBAction) selectDisplaySize:(id)sender;
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- (IBAction) selectDisplayRotation:(id)sender;
|
||||
- (void) updateDisplayRotationMenu:(double)displayRotation;
|
||||
|
||||
|
|
|
@ -154,22 +154,6 @@
|
|||
[self switchContentView:viewEmulation];
|
||||
}
|
||||
|
||||
- (IBAction) selectAutoloadRomOption:(id)sender
|
||||
{
|
||||
const NSInteger option = [(NSMenuItem *)sender tag];
|
||||
|
||||
[[NSUserDefaults standardUserDefaults] setInteger:option forKey:@"General_AutoloadROMOption"];
|
||||
|
||||
if (option == 1)
|
||||
{
|
||||
NSString *autoloadRomPath = [[NSUserDefaults standardUserDefaults] stringForKey:@"General_AutoloadROMSelectedPath"];
|
||||
if ([autoloadRomPath length] == 0)
|
||||
{
|
||||
[self chooseRomForAutoload:sender];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (IBAction) chooseRomForAutoload:(id)sender
|
||||
{
|
||||
NSOpenPanel *panel = [NSOpenPanel openPanel];
|
||||
|
@ -205,17 +189,20 @@
|
|||
|
||||
if (returnCode == NSCancelButton)
|
||||
{
|
||||
[[NSUserDefaults standardUserDefaults] setInteger:ROMAUTOLOADOPTION_LOAD_NONE forKey:@"General_AutoloadROMOption"];
|
||||
return;
|
||||
}
|
||||
|
||||
NSURL *selectedFileURL = [[sheet URLs] lastObject]; //hopefully also the first object
|
||||
if(selectedFileURL == nil)
|
||||
{
|
||||
[[NSUserDefaults standardUserDefaults] setInteger:ROMAUTOLOADOPTION_LOAD_NONE forKey:@"General_AutoloadROMOption"];
|
||||
return;
|
||||
}
|
||||
|
||||
NSString *selectedFile = [selectedFileURL path];
|
||||
|
||||
[[NSUserDefaults standardUserDefaults] setInteger:ROMAUTOLOADOPTION_LOAD_SELECTED forKey:@"General_AutoloadROMOption"];
|
||||
[[NSUserDefaults standardUserDefaults] setObject:selectedFile forKey:@"General_AutoloadROMSelectedPath"];
|
||||
[bindings setValue:[selectedFile lastPathComponent] forKey:@"AutoloadRomName"];
|
||||
}
|
||||
|
@ -376,18 +363,6 @@
|
|||
}
|
||||
}
|
||||
|
||||
- (IBAction) selectDisplayMode:(id)sender
|
||||
{
|
||||
const NSInteger displayMode = [(NSMenuItem *)sender tag];
|
||||
[[NSUserDefaults standardUserDefaults] setInteger:displayMode forKey:@"DisplayView_Mode"];
|
||||
}
|
||||
|
||||
- (IBAction) selectDisplaySize:(id)sender
|
||||
{
|
||||
const NSInteger displaySize = [(NSMenuItem *)sender tag];
|
||||
[[NSUserDefaults standardUserDefaults] setInteger:displaySize forKey:@"DisplayView_Size"];
|
||||
}
|
||||
|
||||
- (IBAction) selectDisplayRotation:(id)sender
|
||||
{
|
||||
const NSInteger displayRotation = [(NSMenuItem *)sender tag];
|
||||
|
|
Loading…
Reference in New Issue