Cocoa Port: Update the OpenGL blitter code to reflect the current code pattern in OGLRender.h.
- Centralize all header includes into OGLDisplayOutput.h. - Update all extension versions of OpenGL functions/tokens that would be core in OpenGL v1.5.
This commit is contained in:
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80694cd966
commit
cc0b3ed00d
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@ -5628,14 +5628,14 @@ OGLImage::OGLImage(OGLContextInfo *contextInfo, GLsizei imageWidth, GLsizei imag
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};
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// Set up VBOs
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glGenBuffersARB(1, &_vboVertexID);
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glGenBuffersARB(1, &_vboTexCoordID);
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glGenBuffers(1, &_vboVertexID);
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glGenBuffers(1, &_vboTexCoordID);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboVertexID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vtxBuffer), vtxBuffer, GL_STATIC_DRAW_ARB);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(_texCoordBuffer), _texCoordBuffer, GL_STATIC_DRAW_ARB);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBuffer(GL_ARRAY_BUFFER, _vboVertexID);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vtxBuffer), vtxBuffer, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
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glBufferData(GL_ARRAY_BUFFER, sizeof(_texCoordBuffer), _texCoordBuffer, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// Set up VAO
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glGenVertexArraysDESMUME(1, &_vaoMainStatesID);
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@ -5643,9 +5643,9 @@ OGLImage::OGLImage(OGLContextInfo *contextInfo, GLsizei imageWidth, GLsizei imag
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if (contextInfo->IsShaderSupported())
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{
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboVertexID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboVertexID);
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glVertexAttribPointer(OGLVertexAttributeID_Position, 2, GL_INT, GL_FALSE, 0, 0);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
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glVertexAttribPointer(OGLVertexAttributeID_TexCoord0, 2, GL_FLOAT, GL_FALSE, 0, 0);
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glEnableVertexAttribArray(OGLVertexAttributeID_Position);
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@ -5653,9 +5653,9 @@ OGLImage::OGLImage(OGLContextInfo *contextInfo, GLsizei imageWidth, GLsizei imag
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}
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else
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{
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboVertexID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboVertexID);
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glVertexPointer(2, GL_INT, 0, 0);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
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glTexCoordPointer(2, GL_FLOAT, 0, 0);
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glEnableClientState(GL_VERTEX_ARRAY);
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@ -5721,8 +5721,8 @@ OGLImage::~OGLImage()
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_isVAOPresent = false;
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}
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glDeleteBuffersARB(1, &this->_vboVertexID);
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glDeleteBuffersARB(1, &this->_vboTexCoordID);
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glDeleteBuffers(1, &this->_vboVertexID);
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glDeleteBuffers(1, &this->_vboTexCoordID);
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glDeleteTextures(1, &this->_texCPUFilterDstID);
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glDeleteTextures(1, &this->_texVideoInputDataID);
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@ -6223,8 +6223,8 @@ void OGLImage::ProcessOGL()
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// Output
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this->_texVideoOutputID = this->_texVideoPixelScalerID;
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboTexCoordID);
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glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(this->_texCoordBuffer), this->_texCoordBuffer);
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glBindBuffer(GL_ARRAY_BUFFER, this->_vboTexCoordID);
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glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(this->_texCoordBuffer), this->_texCoordBuffer);
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}
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void OGLImage::RenderOGL()
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@ -6330,22 +6330,22 @@ OGLHUDLayer::OGLHUDLayer(OGLVideoOutput *oglVO)
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_workingCharBufferList->reserve(16);
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// Set up VBOs
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glGenBuffersARB(1, &_vboPositionVertexID);
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glGenBuffersARB(1, &_vboColorVertexID);
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glGenBuffersARB(1, &_vboTexCoordID);
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glGenBuffersARB(1, &_vboElementID);
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glGenBuffers(1, &_vboPositionVertexID);
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glGenBuffers(1, &_vboColorVertexID);
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glGenBuffers(1, &_vboTexCoordID);
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glGenBuffers(1, &_vboElementID);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboPositionVertexID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, HUD_VERTEX_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW_ARB);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboColorVertexID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, HUD_VERTEX_COLOR_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW_ARB);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, HUD_VERTEX_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW_ARB);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBuffer(GL_ARRAY_BUFFER, _vboPositionVertexID);
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glBufferData(GL_ARRAY_BUFFER, HUD_VERTEX_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, _vboColorVertexID);
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glBufferData(GL_ARRAY_BUFFER, HUD_VERTEX_COLOR_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
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glBufferData(GL_ARRAY_BUFFER, HUD_VERTEX_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, _vboElementID);
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glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(GLshort) * HUD_TOTAL_ELEMENTS * 6, NULL, GL_STATIC_DRAW_ARB);
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GLshort *idxBufferPtr = (GLshort *)glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboElementID);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLshort) * HUD_TOTAL_ELEMENTS * 6, NULL, GL_STATIC_DRAW);
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GLshort *idxBufferPtr = (GLshort *)glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY_ARB);
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for (size_t i = 0, j = 0, k = 0; i < HUD_TOTAL_ELEMENTS; i++, j+=6, k+=4)
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{
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@ -6357,8 +6357,8 @@ OGLHUDLayer::OGLHUDLayer(OGLVideoOutput *oglVO)
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idxBufferPtr[j+5] = k+0;
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}
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glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
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glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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// Set up VAO
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glGenVertexArraysDESMUME(1, &_vaoMainStatesID);
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@ -6366,13 +6366,13 @@ OGLHUDLayer::OGLHUDLayer(OGLVideoOutput *oglVO)
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if (oglVO->GetContextInfo()->IsShaderSupported())
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{
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboPositionVertexID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboPositionVertexID);
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glVertexAttribPointer(OGLVertexAttributeID_Position, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboColorVertexID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboColorVertexID);
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glVertexAttribPointer(OGLVertexAttributeID_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, NULL);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
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glVertexAttribPointer(OGLVertexAttributeID_TexCoord0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, _vboElementID);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboElementID);
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glEnableVertexAttribArray(OGLVertexAttributeID_Position);
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glEnableVertexAttribArray(OGLVertexAttributeID_Color);
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@ -6380,13 +6380,13 @@ OGLHUDLayer::OGLHUDLayer(OGLVideoOutput *oglVO)
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}
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else
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{
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboPositionVertexID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboPositionVertexID);
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glVertexPointer(2, GL_FLOAT, 0, NULL);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboColorVertexID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboColorVertexID);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, NULL);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
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glTexCoordPointer(2, GL_FLOAT, 0, NULL);
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glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, _vboElementID);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboElementID);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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@ -6405,10 +6405,10 @@ OGLHUDLayer::~OGLHUDLayer()
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}
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glDeleteVertexArraysDESMUME(1, &this->_vaoMainStatesID);
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glDeleteBuffersARB(1, &this->_vboPositionVertexID);
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glDeleteBuffersARB(1, &this->_vboColorVertexID);
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glDeleteBuffersARB(1, &this->_vboTexCoordID);
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glDeleteBuffersARB(1, &this->_vboElementID);
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glDeleteBuffers(1, &this->_vboPositionVertexID);
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glDeleteBuffers(1, &this->_vboColorVertexID);
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glDeleteBuffers(1, &this->_vboTexCoordID);
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glDeleteBuffers(1, &this->_vboElementID);
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glDeleteTextures(1, &this->_texCharMap);
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@ -6517,25 +6517,25 @@ void OGLHUDLayer::_UpdateVerticesOGL()
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return;
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}
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboPositionVertexID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, HUD_VERTEX_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW_ARB);
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float *vtxPositionBufferPtr = (float *)glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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glBindBuffer(GL_ARRAY_BUFFER, this->_vboPositionVertexID);
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glBufferData(GL_ARRAY_BUFFER, HUD_VERTEX_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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float *vtxPositionBufferPtr = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY_ARB);
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this->_output->SetHUDPositionVertices((float)this->_output->GetViewportWidth(), (float)this->_output->GetViewportHeight(), vtxPositionBufferPtr);
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glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboColorVertexID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, HUD_VERTEX_COLOR_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW_ARB);
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uint32_t *vtxColorBufferPtr = (uint32_t *)glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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glBindBuffer(GL_ARRAY_BUFFER, this->_vboColorVertexID);
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glBufferData(GL_ARRAY_BUFFER, HUD_VERTEX_COLOR_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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uint32_t *vtxColorBufferPtr = (uint32_t *)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY_ARB);
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this->_output->SetHUDColorVertices(vtxColorBufferPtr);
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glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboTexCoordID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, HUD_VERTEX_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW_ARB);
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float *texCoordBufferPtr = (float *)glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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glBindBuffer(GL_ARRAY_BUFFER, this->_vboTexCoordID);
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glBufferData(GL_ARRAY_BUFFER, HUD_VERTEX_ATTRIBUTE_BUFFER_SIZE, NULL, GL_STREAM_DRAW);
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float *texCoordBufferPtr = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY_ARB);
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this->_output->SetHUDTextureCoordinates(texCoordBufferPtr);
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glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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this->_output->ClearHUDNeedsUpdate();
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}
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@ -6725,14 +6725,14 @@ OGLDisplayLayer::OGLDisplayLayer(OGLVideoOutput *oglVO)
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pthread_rwlock_init(&_cpuFilterRWLock[NDSDisplayID_Touch][1], NULL);
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// Set up VBOs
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glGenBuffersARB(1, &_vboVertexID);
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glGenBuffersARB(1, &_vboTexCoordID);
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glGenBuffers(1, &_vboVertexID);
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glGenBuffers(1, &_vboTexCoordID);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboVertexID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(GLfloat) * (4 * 8), NULL, GL_STATIC_DRAW_ARB);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(GLfloat) * (4 * 8), NULL, GL_STREAM_DRAW_ARB);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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glBindBuffer(GL_ARRAY_BUFFER, _vboVertexID);
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (4 * 8), NULL, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
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glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (4 * 8), NULL, GL_STREAM_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// Set up VAO
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glGenVertexArraysDESMUME(1, &_vaoMainStatesID);
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@ -6740,9 +6740,9 @@ OGLDisplayLayer::OGLDisplayLayer(OGLVideoOutput *oglVO)
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if (this->_output->GetContextInfo()->IsShaderSupported())
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{
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboVertexID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboVertexID);
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glVertexAttribPointer(OGLVertexAttributeID_Position, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
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glVertexAttribPointer(OGLVertexAttributeID_TexCoord0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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glEnableVertexAttribArray(OGLVertexAttributeID_Position);
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@ -6750,9 +6750,9 @@ OGLDisplayLayer::OGLDisplayLayer(OGLVideoOutput *oglVO)
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}
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else
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{
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboVertexID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboVertexID);
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glVertexPointer(2, GL_FLOAT, 0, NULL);
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, _vboTexCoordID);
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glBindBuffer(GL_ARRAY_BUFFER, _vboTexCoordID);
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glTexCoordPointer(2, GL_FLOAT, 0, NULL);
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glEnableClientState(GL_VERTEX_ARRAY);
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@ -6816,8 +6816,8 @@ OGLDisplayLayer::~OGLDisplayLayer()
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glDeleteVertexArraysDESMUME(1, &this->_vaoMainStatesID);
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}
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glDeleteBuffersARB(1, &this->_vboVertexID);
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glDeleteBuffersARB(1, &this->_vboTexCoordID);
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glDeleteBuffers(1, &this->_vboVertexID);
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glDeleteBuffers(1, &this->_vboTexCoordID);
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if (_output->GetContextInfo()->IsShaderSupported())
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{
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@ -6863,10 +6863,10 @@ void OGLDisplayLayer::_UpdateRotationScaleOGL()
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void OGLDisplayLayer::_UpdateVerticesOGL()
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{
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboVertexID);
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float *vtxBufferPtr = (float *)glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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glBindBuffer(GL_ARRAY_BUFFER, this->_vboVertexID);
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float *vtxBufferPtr = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY_ARB);
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this->_output->SetScreenVertices(vtxBufferPtr);
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glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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this->_needUpdateVertices = false;
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}
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@ -7480,15 +7480,15 @@ void OGLDisplayLayer::ProcessOGL()
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}
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// Update the texture coordinates
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, this->_vboTexCoordID);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB, (4 * 8) * sizeof(GLfloat), NULL, GL_STREAM_DRAW_ARB);
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float *texCoordPtr = (float *)glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
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glBindBuffer(GL_ARRAY_BUFFER, this->_vboTexCoordID);
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glBufferData(GL_ARRAY_BUFFER, (4 * 8) * sizeof(GLfloat), NULL, GL_STREAM_DRAW);
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float *texCoordPtr = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY_ARB);
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this->_output->SetScreenTextureCoordinates((float)width[NDSDisplayID_Main], (float)height[NDSDisplayID_Main],
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(float)width[NDSDisplayID_Touch], (float)height[NDSDisplayID_Touch],
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texCoordPtr);
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glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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// OpenGL shader-based filters can modify the viewport, so it needs to be reset here.
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glViewport(0, 0, this->_output->GetViewportWidth(), this->_output->GetViewportHeight());
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 2014-2022 DeSmuME team
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Copyright (C) 2014-2024 DeSmuME team
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -18,16 +18,18 @@
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#ifndef _OGLDISPLAYOUTPUT_H_
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#define _OGLDISPLAYOUTPUT_H_
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#ifndef _OGLDISPLAYOUTPUT_3_2_H_
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#ifdef _OGLDISPLAYOUTPUT_3_2_H_
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#else
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#endif
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#include <OpenGL/OpenGL.h>
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#endif
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#endif // _OGLDISPLAYOUTPUT_3_2_H_
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#include <set>
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#include <string>
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#include <pthread.h>
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@ -47,7 +49,7 @@ enum ShaderSupportTier
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ShaderSupport_MidTier = 3,
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||||
ShaderSupport_HighTier = 4,
|
||||
ShaderSupport_TopTier = 5,
|
||||
ShaderSupport_FutureTier = 6,
|
||||
ShaderSupport_FutureTier = 6
|
||||
};
|
||||
|
||||
struct OGLProcessedFrameInfo
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright (C) 2015 DeSmuME team
|
||||
Copyright (C) 2015-2024 DeSmuME team
|
||||
|
||||
This file is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -18,12 +18,6 @@
|
|||
#ifndef _OGLDISPLAYOUTPUT_3_2_H_
|
||||
#define _OGLDISPLAYOUTPUT_3_2_H_
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <OpenGL/gl3.h>
|
||||
#include <OpenGL/gl3ext.h>
|
||||
#include <OpenGL/OpenGL.h>
|
||||
#endif
|
||||
|
||||
#include "OGLDisplayOutput.h"
|
||||
|
||||
class OGLContextInfo_3_2 : public OGLContextInfo
|
||||
|
|
Loading…
Reference in New Issue