win32: allow debug console showage to be overridden with ini file [Display] Show Console=1
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@ -25,7 +25,6 @@
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///////////////////////////////////////////////////////////////// Console
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///////////////////////////////////////////////////////////////// Console
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#if !defined(PUBLIC_RELEASE) || defined(DEVELOPER)
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#define BUFFER_SIZE 100
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#define BUFFER_SIZE 100
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HANDLE hConsole = NULL;
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HANDLE hConsole = NULL;
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void printlog(const char *fmt, ...);
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void printlog(const char *fmt, ...);
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@ -117,9 +116,3 @@ void printlog(const char *fmt, ...)
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va_end(list);
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va_end(list);
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WriteConsole(hConsole,msg, (DWORD)strlen(msg), &tmp, 0);
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WriteConsole(hConsole,msg, (DWORD)strlen(msg), &tmp, 0);
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}
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}
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#else
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void OpenConsole() {}
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void CloseConsole() {}
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#endif
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@ -2556,8 +2556,6 @@ int _main()
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char text[80];
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char text[80];
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GetINIPath();
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path.ReadPathSettings();
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path.ReadPathSettings();
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CommonSettings.cheatsDisable = GetPrivateProfileBool("General", "cheatsDisable", false, IniName);
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CommonSettings.cheatsDisable = GetPrivateProfileBool("General", "cheatsDisable", false, IniName);
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@ -3051,7 +3049,17 @@ int WINAPI WinMain (HINSTANCE hThisInstance,
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g_thread_init (NULL);
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g_thread_init (NULL);
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hAppInst=hThisInstance;
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hAppInst=hThisInstance;
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OpenConsole(); // Init debug console
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GetINIPath();
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#if !defined(PUBLIC_RELEASE) || defined(DEVELOPER)
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static const bool defaultConsoleEnable = true;
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#else
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static const bool defaultConsoleEnable = false;
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#endif
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if(GetPrivateProfileBool("Display", "Show Console", defaultConsoleEnable, IniName))
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OpenConsole(); // Init debug console
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int ret = _main();
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int ret = _main();
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