POV diagonals now work correctly.
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@ -617,16 +617,24 @@ void S9xUpdateJoyState()
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Joystick[C].PovDown = true;
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break;
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case 4500:
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Joystick[C].PovUpRight = true;
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//Joystick[C].PovUpRight = true;
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Joystick[C].PovUp = true;
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Joystick[C].PovRight = true;
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break;
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case 13500:
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Joystick[C].PovDnRight = true;
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//Joystick[C].PovDnRight = true;
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Joystick[C].PovDown = true;
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Joystick[C].PovRight = true;
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break;
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case 22500:
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Joystick[C].PovDnLeft = true;
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//Joystick[C].PovDnLeft = true;
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Joystick[C].PovDown = true;
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Joystick[C].PovLeft = true;
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break;
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case 31500:
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Joystick[C].PovUpLeft = true;
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//Joystick[C].PovUpLeft = true;
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Joystick[C].PovUp = true;
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Joystick[C].PovLeft = true;
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break;
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case JOY_POVFORWARD:
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