fix dualscreen 3d frameskip screen cloning/flickering regression from r3422
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@ -1478,6 +1478,15 @@ static void execHardware_hstart()
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nds.VCount++;
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//end of 3d vblank
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//this should be 214, but we are going to be generous for games with tight timing
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//they shouldnt be changing any textures at 262 but they might accidentally still be at 214
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//so..
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if(CommonSettings.rigorous_timing && nds.VCount==214 || !CommonSettings.rigorous_timing && nds.VCount==262)
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{
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gfx3d_VBlankEndSignal(frameSkipper.ShouldSkip3D());
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}
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if(nds.VCount==263)
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{
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nds.VCount=0;
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@ -1515,16 +1524,6 @@ static void execHardware_hstart()
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//it may not be necessary.
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triggerDma(EDMAMode_MemDisplay);
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}
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//end of 3d vblank
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//this should be 214, but we are going to be generous for games with tight timing
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//they shouldnt be changing any textures at 262 but they might accidentally still be at 214
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//so..
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if(CommonSettings.rigorous_timing && nds.VCount==214 || !CommonSettings.rigorous_timing && nds.VCount==262)
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{
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gfx3d_VBlankEndSignal(frameSkipper.ShouldSkip3D());
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}
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}
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void NDS_Reschedule()
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@ -493,6 +493,7 @@ extern struct TCommonSettings {
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, spuInterpolationMode(SPUInterpolation_Linear)
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, manualBackupType(0)
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, spu_advanced(false)
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, rigorous_timing(false)
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{
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strcpy(ARM9BIOS, "biosnds9.bin");
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strcpy(ARM7BIOS, "biosnds7.bin");
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