Fix OpenAL on Mac OS X (hopefully)
Unfortunately we are not able to check if OpenAL is available or not on mac os x so add it as requirement.
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@ -277,18 +277,17 @@ case $target in
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UI_DIR="windows"
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;;
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*darwin*)
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LIBS="$LIBS -framework OpenGL"
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if test "x$HAVE_OPENAL" = "xyes"; then
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LIBS="$LIBS -framework OpenAL"
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CPPFLAGS="$CPPFLAGS -I/System/Library/Frameworks/OpenAL.framework/Headers/"
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fi
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if test "x$GTK_MACOSX_HACK" = "xyes" ; then
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LIBS="$LIBS -framework OpenGL -framework Gtk -framework GLib"
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CPPFLAGS="$CPPFLAGS -I/Library/Frameworks/Cairo.framework/Headers -I/Library/Frameworks/Gtk.framework/Headers -I/Library/Frameworks/GLib.framework/Headers "
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AC_SUBST(CPPFLAGS)
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LIBS="$LIBS -framework Gtk -framework GLib"
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CPPFLAGS="$CPPFLAGS -I/Library/Frameworks/Cairo.framework/Headers -I/Library/Frameworks/Gtk.framework/Headers -I/Library/Frameworks/GLib.framework/Headers"
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GLIB_LIBS=""
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AC_SUBST(GLIB_LIBS)
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fi
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dnl - openal is required on mac os x and we are not able to figure out if it's installed or not
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AC_DEFINE(HAVE_OPENAL)
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LIBS="$LIBS -framework OpenGL -framework OpenAL"
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CPPFLAGS="$CPPFLAGS -I/System/Library/Frameworks/OpenAL.framework/Headers"
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AC_SUBST(CPPFLAGS)
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dnl - extra hackery needed for X includes
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AC_PATH_XTRA
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;;
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