Cocoa Port:
- Fix drawing bug where the wrong texture coordinates were being used when a display window is in Touch mode. (Regression from r5249.)
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@ -6673,7 +6673,7 @@ void OGLDisplayLayer::ProcessOGL()
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GLfloat w1 = this->_texLoadedWidth[1];
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GLfloat h1 = this->_texLoadedHeight[1];
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if (this->_isTexVideoInputDataNative[0])
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if (this->_isTexVideoInputDataNative[0] && (displayMode == DS_DISPLAY_TYPE_MAIN || displayMode == DS_DISPLAY_TYPE_DUAL))
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{
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if (!isUsingCPUPixelScaler)
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{
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@ -6685,8 +6685,6 @@ void OGLDisplayLayer::ProcessOGL()
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}
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}
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else
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{
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if (displayMode == DS_DISPLAY_TYPE_MAIN || displayMode == DS_DISPLAY_TYPE_DUAL)
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{
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uint32_t *texData = this->_vf[0]->RunFilter();
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texVideoPixelScalerID[0] = this->_texCPUFilterDstID[0];
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@ -6697,9 +6695,8 @@ void OGLDisplayLayer::ProcessOGL()
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h0 = this->_vf[0]->GetDstHeight();
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}
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}
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}
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if (this->_isTexVideoInputDataNative[1])
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if (this->_isTexVideoInputDataNative[1] && (displayMode == DS_DISPLAY_TYPE_TOUCH || displayMode == DS_DISPLAY_TYPE_DUAL))
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{
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if (!isUsingCPUPixelScaler)
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{
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@ -6711,8 +6708,6 @@ void OGLDisplayLayer::ProcessOGL()
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}
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}
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else
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{
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if (displayMode == DS_DISPLAY_TYPE_TOUCH || displayMode == DS_DISPLAY_TYPE_DUAL)
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{
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uint32_t *texData = this->_vf[1]->RunFilter();
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texVideoPixelScalerID[1] = this->_texCPUFilterDstID[1];
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@ -6723,7 +6718,6 @@ void OGLDisplayLayer::ProcessOGL()
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h1 = this->_vf[1]->GetDstHeight();
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}
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}
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}
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// Output
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this->_texVideoOutputID[0] = texVideoPixelScalerID[0];
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@ -6763,7 +6757,7 @@ void OGLDisplayLayer::RenderOGL()
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, this->_texVideoOutputID[1]);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, this->_displayTexFilter[1]);
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glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, this->_displayTexFilter[1]);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, (GLubyte *)(6 * sizeof(GLubyte)));
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break;
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case DS_DISPLAY_TYPE_DUAL:
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