GPU: Do some minor code cleanup.
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fb8d937239
commit
c3614a7e95
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@ -4122,12 +4122,11 @@ void GPUEngineBase::_CompositeLineDeferred(GPUEngineCompositorInfo &compInfo, co
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const size_t ssePixCount = (compInfo.line.pixelCount - (compInfo.line.pixelCount % 16));
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const __m128i srcEffectEnableMask = compInfo.renderState.srcEffectEnable_SSE2[compInfo.renderState.selectedLayerID];
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for (; i < ssePixCount; i+=16, compInfo.target.xCustom+=16, compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom], compInfo.target.lineColor16+=16, compInfo.target.lineColor32+=16, compInfo.target.lineLayerID+=16)
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for (; i < ssePixCount; i+=16, compInfo.target.xCustom+=16, compInfo.target.lineColor16+=16, compInfo.target.lineColor32+=16, compInfo.target.lineLayerID+=16)
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{
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if (compInfo.target.xCustom >= compInfo.line.widthCustom)
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{
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compInfo.target.xCustom -= compInfo.line.widthCustom;
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compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom];
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}
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__m128i passMask8;
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@ -4214,12 +4213,11 @@ void GPUEngineBase::_CompositeLineDeferred(GPUEngineCompositorInfo &compInfo, co
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#ifdef ENABLE_SSE2
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#pragma LOOPVECTORIZE_DISABLE
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#endif
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for (; i < compInfo.line.pixelCount; i++, compInfo.target.xCustom++, compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom], compInfo.target.lineColor16++, compInfo.target.lineColor32++, compInfo.target.lineLayerID++)
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for (; i < compInfo.line.pixelCount; i++, compInfo.target.xCustom++, compInfo.target.lineColor16++, compInfo.target.lineColor32++, compInfo.target.lineLayerID++)
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{
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if (compInfo.target.xCustom >= compInfo.line.widthCustom)
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{
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compInfo.target.xCustom -= compInfo.line.widthCustom;
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compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom];
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}
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestCustom[compInfo.renderState.selectedLayerID][compInfo.target.xCustom] == 0) )
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@ -4252,12 +4250,11 @@ void GPUEngineBase::_CompositeVRAMLineDeferred(GPUEngineCompositorInfo &compInfo
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const size_t ssePixCount = (compInfo.line.pixelCount - (compInfo.line.pixelCount % 16));
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const __m128i srcEffectEnableMask = compInfo.renderState.srcEffectEnable_SSE2[compInfo.renderState.selectedLayerID];
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for (; i < ssePixCount; i+=16, compInfo.target.xCustom+=16, compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom], compInfo.target.lineColor16+=16, compInfo.target.lineColor32+=16, compInfo.target.lineLayerID+=16)
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for (; i < ssePixCount; i+=16, compInfo.target.xCustom+=16, compInfo.target.lineColor16+=16, compInfo.target.lineColor32+=16, compInfo.target.lineLayerID+=16)
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{
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if (compInfo.target.xCustom >= compInfo.line.widthCustom)
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{
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compInfo.target.xCustom -= compInfo.line.widthCustom;
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compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom];
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}
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__m128i passMask8;
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@ -4363,12 +4360,11 @@ void GPUEngineBase::_CompositeVRAMLineDeferred(GPUEngineCompositorInfo &compInfo
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#ifdef ENABLE_SSE2
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#pragma LOOPVECTORIZE_DISABLE
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#endif
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for (; i < compInfo.line.pixelCount; i++, compInfo.target.xCustom++, compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom], compInfo.target.lineColor16++, compInfo.target.lineColor32++, compInfo.target.lineLayerID++)
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for (; i < compInfo.line.pixelCount; i++, compInfo.target.xCustom++, compInfo.target.lineColor16++, compInfo.target.lineColor32++, compInfo.target.lineLayerID++)
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{
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if (compInfo.target.xCustom >= compInfo.line.widthCustom)
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{
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compInfo.target.xCustom -= compInfo.line.widthCustom;
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compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom];
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}
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestCustom[compInfo.renderState.selectedLayerID][compInfo.target.xCustom] == 0) )
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@ -5526,7 +5522,7 @@ void GPUEngineBase::_RenderLine_LayerOBJ(GPUEngineCompositorInfo &compInfo, item
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{
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const size_t srcX = item->PixelsX[i];
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestNative[compInfo.renderState.selectedLayerID][srcX] == 0) )
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestNative[GPULayerID_OBJ][srcX] == 0) )
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{
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continue;
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}
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@ -5537,7 +5533,7 @@ void GPUEngineBase::_RenderLine_LayerOBJ(GPUEngineCompositorInfo &compInfo, item
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compInfo.target.lineColor32 = (FragmentColor *)compInfo.target.lineColorHead + srcX;
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compInfo.target.lineLayerID = compInfo.target.lineLayerIDHead + srcX;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectNative[compInfo.renderState.selectedLayerID][compInfo.target.xNative] != 0) : true;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectNative[GPULayerID_OBJ][compInfo.target.xNative] != 0) : true;
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this->_PixelComposite<COMPOSITORMODE, OUTPUTFORMAT, GPULayerType_OBJ>(compInfo, vramColorPtr[srcX], enableColorEffect, this->_sprAlpha[srcX], this->_sprType[srcX]);
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}
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}
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@ -5547,7 +5543,7 @@ void GPUEngineBase::_RenderLine_LayerOBJ(GPUEngineCompositorInfo &compInfo, item
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{
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const size_t srcX = item->PixelsX[i];
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestNative[compInfo.renderState.selectedLayerID][srcX] == 0) )
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestNative[GPULayerID_OBJ][srcX] == 0) )
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{
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continue;
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}
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@ -5558,7 +5554,7 @@ void GPUEngineBase::_RenderLine_LayerOBJ(GPUEngineCompositorInfo &compInfo, item
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compInfo.target.lineColor32 = (FragmentColor *)compInfo.target.lineColorHead + srcX;
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compInfo.target.lineLayerID = compInfo.target.lineLayerIDHead + srcX;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectNative[compInfo.renderState.selectedLayerID][compInfo.target.xNative] != 0) : true;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectNative[GPULayerID_OBJ][compInfo.target.xNative] != 0) : true;
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this->_PixelComposite<COMPOSITORMODE, OUTPUTFORMAT, GPULayerType_OBJ>(compInfo, this->_sprColor[srcX], enableColorEffect, this->_sprAlpha[srcX], this->_sprType[srcX]);
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}
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}
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@ -5582,7 +5578,7 @@ void GPUEngineBase::_RenderLine_LayerOBJ(GPUEngineCompositorInfo &compInfo, item
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{
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const size_t srcX = item->PixelsX[i];
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestNative[compInfo.renderState.selectedLayerID][srcX] == 0) )
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestNative[GPULayerID_OBJ][srcX] == 0) )
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{
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continue;
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}
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@ -5598,7 +5594,7 @@ void GPUEngineBase::_RenderLine_LayerOBJ(GPUEngineCompositorInfo &compInfo, item
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compInfo.target.lineColor32 = (FragmentColor *)dstColorPtr + dstX;
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compInfo.target.lineLayerID = dstLayerIDPtr + dstX;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectNative[compInfo.renderState.selectedLayerID][compInfo.target.xNative] != 0) : true;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectNative[GPULayerID_OBJ][compInfo.target.xNative] != 0) : true;
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if (OUTPUTFORMAT == NDSColorFormat_BGR888_Rev)
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{
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@ -5628,7 +5624,7 @@ void GPUEngineBase::_RenderLine_LayerOBJ(GPUEngineCompositorInfo &compInfo, item
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{
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const size_t srcX = item->PixelsX[i];
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestNative[compInfo.renderState.selectedLayerID][srcX] == 0) )
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestNative[GPULayerID_OBJ][srcX] == 0) )
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{
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continue;
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}
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@ -5644,7 +5640,7 @@ void GPUEngineBase::_RenderLine_LayerOBJ(GPUEngineCompositorInfo &compInfo, item
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compInfo.target.lineColor32 = (FragmentColor *)dstColorPtr + dstX;
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compInfo.target.lineLayerID = dstLayerIDPtr + dstX;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectNative[compInfo.renderState.selectedLayerID][compInfo.target.xNative] != 0) : true;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectNative[GPULayerID_OBJ][compInfo.target.xNative] != 0) : true;
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this->_PixelComposite<COMPOSITORMODE, OUTPUTFORMAT, GPULayerType_OBJ>(compInfo, this->_sprColor[srcX], enableColorEffect, this->_sprAlpha[srcX], this->_sprType[srcX]);
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}
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}
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@ -7091,14 +7087,13 @@ void GPUEngineA::RenderLine_Layer3D(GPUEngineCompositorInfo &compInfo)
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#ifdef ENABLE_SSE2
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const size_t ssePixCount = (compInfo.line.pixelCount - (compInfo.line.pixelCount % 16));
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const __m128i srcEffectEnableMask = compInfo.renderState.srcEffectEnable_SSE2[compInfo.renderState.selectedLayerID];
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const __m128i srcEffectEnableMask = compInfo.renderState.srcEffectEnable_SSE2[GPULayerID_BG0];
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for (; i < ssePixCount; i+=16, srcLinePtr+=16, compInfo.target.xCustom+=16, compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom], compInfo.target.lineColor16+=16, compInfo.target.lineColor32+=16, compInfo.target.lineLayerID+=16)
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for (; i < ssePixCount; i+=16, srcLinePtr+=16, compInfo.target.xCustom+=16, compInfo.target.lineColor16+=16, compInfo.target.lineColor32+=16, compInfo.target.lineLayerID+=16)
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{
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if (compInfo.target.xCustom >= compInfo.line.widthCustom)
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{
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compInfo.target.xCustom -= compInfo.line.widthCustom;
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compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom];
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}
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// Determine which pixels pass by doing the window test and the alpha test.
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@ -7108,7 +7103,7 @@ void GPUEngineA::RenderLine_Layer3D(GPUEngineCompositorInfo &compInfo)
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if (WILLPERFORMWINDOWTEST)
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{
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// Do the window test.
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passMask8 = _mm_cmpeq_epi8( _mm_load_si128((__m128i *)(this->_didPassWindowTestCustom[compInfo.renderState.selectedLayerID] + compInfo.target.xCustom)), _mm_set1_epi8(1) );
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passMask8 = _mm_cmpeq_epi8( _mm_load_si128((__m128i *)(this->_didPassWindowTestCustom[GPULayerID_BG0] + compInfo.target.xCustom)), _mm_set1_epi8(1) );
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// If none of the pixels within the vector pass, then reject them all at once.
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passMaskValue = _mm_movemask_epi8(passMask8);
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@ -7150,7 +7145,7 @@ void GPUEngineA::RenderLine_Layer3D(GPUEngineCompositorInfo &compInfo)
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passMask8,
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src[3], src[2], src[1], src[0],
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srcEffectEnableMask,
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this->_enableColorEffectCustom[compInfo.renderState.selectedLayerID] + compInfo.target.xCustom,
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this->_enableColorEffectCustom[GPULayerID_BG0] + compInfo.target.xCustom,
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NULL,
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NULL);
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}
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@ -7159,20 +7154,19 @@ void GPUEngineA::RenderLine_Layer3D(GPUEngineCompositorInfo &compInfo)
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#ifdef ENABLE_SSE2
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#pragma LOOPVECTORIZE_DISABLE
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#endif
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for (; i < compInfo.line.pixelCount; i++, srcLinePtr++, compInfo.target.xCustom++, compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom], compInfo.target.lineColor16++, compInfo.target.lineColor32++, compInfo.target.lineLayerID++)
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for (; i < compInfo.line.pixelCount; i++, srcLinePtr++, compInfo.target.xCustom++, compInfo.target.lineColor16++, compInfo.target.lineColor32++, compInfo.target.lineLayerID++)
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{
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if (compInfo.target.xCustom >= compInfo.line.widthCustom)
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{
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compInfo.target.xCustom -= compInfo.line.widthCustom;
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compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom];
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}
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if ( (srcLinePtr->a == 0) || (WILLPERFORMWINDOWTEST && (this->_didPassWindowTestCustom[compInfo.renderState.selectedLayerID][compInfo.target.xCustom] == 0)) )
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if ( (srcLinePtr->a == 0) || (WILLPERFORMWINDOWTEST && (this->_didPassWindowTestCustom[GPULayerID_BG0][compInfo.target.xCustom] == 0)) )
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{
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continue;
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}
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectCustom[compInfo.renderState.selectedLayerID][compInfo.target.xCustom] != 0) : true;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectCustom[GPULayerID_BG0][compInfo.target.xCustom] != 0) : true;
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this->_PixelComposite<COMPOSITORMODE, OUTPUTFORMAT, GPULayerType_3D>(compInfo, *srcLinePtr, enableColorEffect, 0, 0);
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}
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}
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@ -7180,9 +7174,9 @@ void GPUEngineA::RenderLine_Layer3D(GPUEngineCompositorInfo &compInfo)
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{
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for (size_t line = 0; line < compInfo.line.renderCount; line++)
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{
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for (compInfo.target.xNative = 0, compInfo.target.xCustom = 0; compInfo.target.xCustom < compInfo.line.widthCustom; compInfo.target.xCustom++, compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom], compInfo.target.lineColor16++, compInfo.target.lineColor32++, compInfo.target.lineLayerID++)
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for (compInfo.target.xCustom = 0; compInfo.target.xCustom < compInfo.line.widthCustom; compInfo.target.xCustom++, compInfo.target.lineColor16++, compInfo.target.lineColor32++, compInfo.target.lineLayerID++)
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{
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestCustom[compInfo.renderState.selectedLayerID][compInfo.target.xCustom] == 0) )
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if ( WILLPERFORMWINDOWTEST && (this->_didPassWindowTestCustom[GPULayerID_BG0][compInfo.target.xCustom] == 0) )
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{
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continue;
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}
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@ -7198,9 +7192,7 @@ void GPUEngineA::RenderLine_Layer3D(GPUEngineCompositorInfo &compInfo)
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continue;
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}
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compInfo.target.xNative = _gpuDstToSrcIndex[compInfo.target.xCustom];
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectCustom[compInfo.renderState.selectedLayerID][compInfo.target.xCustom] != 0) : true;
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const bool enableColorEffect = (WILLPERFORMWINDOWTEST) ? (this->_enableColorEffectCustom[GPULayerID_BG0][compInfo.target.xCustom] != 0) : true;
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this->_PixelComposite<COMPOSITORMODE, OUTPUTFORMAT, GPULayerType_3D>(compInfo, srcLinePtr[srcX], enableColorEffect, 0, 0);
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}
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