Remove a few unused variables.

This commit is contained in:
riccardom 2009-08-08 10:49:08 +00:00
parent 07806eb836
commit c0ebfc43f0
1 changed files with 0 additions and 4 deletions

View File

@ -450,7 +450,6 @@ struct Shader
static FORCEINLINE void alphaBlend(FragmentColor & dst, const FragmentColor & src)
{
u8 dstAlpha = dst.a;
if(gfx3d.enableAlphaBlending)
{
if(src.a == 0 || dst.a == 0)
@ -979,8 +978,6 @@ static void SoftRastFramebufferProcess()
// - the character edges in-level are clearly smoothed/transparent, but show well through shield powerups
if(gfx3d.enableEdgeMarking)
{
u8 clearPolyid = ((gfx3d.clearColor>>24)&0x3F);
//TODO - need to test and find out whether these get grabbed at flush time, or at render time
//we can do this by rendering a 3d frame and then freezing the system, but only changing the edge mark colors
FragmentColor edgeMarkColors[8];
@ -1333,7 +1330,6 @@ static void SoftRastRender()
fogTable[i] = fogDensity[0];
goto done;
} else {
int lastValue = value - increment;
fogTable[i] = ((value-i)*fogDensity[j-1] + (increment-(value-i))*fogDensity[j])/increment;
goto done;
}