GPU / SoftRasterizer: Fix a build issue for Altivec-enabled code. (Related to commits c41a006
and 43d3883.)
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parent
9c128460c4
commit
c024a78a43
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@ -236,7 +236,7 @@ static void memset_u16(void *dst, const u16 val, const size_t elementCount)
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v128u16 *dst_vec128 = (v128u16 *)dst;
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const size_t length_vec128 = elementCount / (sizeof(v128u16) / sizeof(u16));
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const v128u16 val_vec128 = vec_splat_u16(val);
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const v128u16 val_vec128 = (v128u16){val,val,val,val,val,val,val,val};
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for (size_t i = 0; i < length_vec128; i++)
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vec_st(val_vec128, 0, dst_vec128 + i);
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}
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@ -246,7 +246,7 @@ static void memset_u16_fast(void *dst, const u16 val)
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{
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v128u16 *dst_vec128 = (v128u16 *)dst;
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const v128u16 val_vec128 = vec_splat_u16(val);
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const v128u16 val_vec128 = (v128u16){val,val,val,val,val,val,val,val};
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MACRODO_N(ELEMENTCOUNT / (sizeof(v128u16) / sizeof(u16)), vec_st(val_vec128, 0, dst_vec128 + (X)));
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}
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@ -255,7 +255,7 @@ static void memset_u32(void *dst, const u32 val, const size_t elementCount)
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v128u32 *dst_vec128 = (v128u32 *)dst;
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const size_t length_vec128 = elementCount / (sizeof(v128u32) / sizeof(u32));
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const v128u32 val_vec128 = vec_splat_u32(val);
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const v128u32 val_vec128 = (v128u32){val,val,val,val};
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for (size_t i = 0; i < length_vec128; i++)
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vec_st(val_vec128, 0, dst_vec128 + i);
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}
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@ -265,7 +265,7 @@ static void memset_u32_fast(void *dst, const u32 val)
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{
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v128u32 *dst_vec128 = (v128u32 *)dst;
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const v128u32 val_vec128 = vec_splat_u32(val);
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const v128u32 val_vec128 = (v128u32){val,val,val,val};
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MACRODO_N(ELEMENTCOUNT / (sizeof(v128u32) / sizeof(u32)), vec_st(val_vec128, 0, dst_vec128 + (X)));
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}
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@ -2520,13 +2520,33 @@ void SoftRasterizerRenderer_SSE2::ClearUsingValues_Execute(const size_t startPix
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void SoftRasterizerRenderer_Altivec::LoadClearValues(const FragmentColor &clearColor6665, const FragmentAttributes &clearAttributes)
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{
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this->_clearColor_v128u32 = vec_splat_u32(clearColor6665.color);
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this->_clearDepth_v128u32 = vec_splat_u32(clearAttributes.depth);
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this->_clearAttrOpaquePolyID_v128u8 = vec_splat_u8(clearAttributes.opaquePolyID);
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this->_clearAttrTranslucentPolyID_v128u8 = vec_splat_u8(clearAttributes.translucentPolyID);
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this->_clearAttrStencil_v128u8 = vec_splat_u8(clearAttributes.stencil);
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this->_clearAttrIsFogged_v128u8 = vec_splat_u8(clearAttributes.isFogged);
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this->_clearAttrIsTranslucentPoly_v128u8 = vec_splat_u8(clearAttributes.isTranslucentPoly);
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this->_clearColor_v128u32 = (v128u32){clearColor6665.color,clearColor6665.color,clearColor6665.color,clearColor6665.color};
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this->_clearDepth_v128u32 = (v128u32){clearAttributes.depth,clearAttributes.depth,clearAttributes.depth,clearAttributes.depth};
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this->_clearAttrOpaquePolyID_v128u8 = (v128u8){clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,
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clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,
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clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,
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clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,clearAttributes.opaquePolyID,clearAttributes.opaquePolyID};
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this->_clearAttrTranslucentPolyID_v128u8 = (v128u8){clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,
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clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,
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clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,
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clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,clearAttributes.translucentPolyID,clearAttributes.translucentPolyID};
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this->_clearAttrStencil_v128u8 = (v128u8){clearAttributes.stencil,clearAttributes.stencil,clearAttributes.stencil,clearAttributes.stencil,
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clearAttributes.stencil,clearAttributes.stencil,clearAttributes.stencil,clearAttributes.stencil,
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clearAttributes.stencil,clearAttributes.stencil,clearAttributes.stencil,clearAttributes.stencil,
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clearAttributes.stencil,clearAttributes.stencil,clearAttributes.stencil,clearAttributes.stencil};
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this->_clearAttrIsFogged_v128u8 = (v128u8){clearAttributes.isFogged,clearAttributes.isFogged,clearAttributes.isFogged,clearAttributes.isFogged,
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clearAttributes.isFogged,clearAttributes.isFogged,clearAttributes.isFogged,clearAttributes.isFogged,
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clearAttributes.isFogged,clearAttributes.isFogged,clearAttributes.isFogged,clearAttributes.isFogged,
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clearAttributes.isFogged,clearAttributes.isFogged,clearAttributes.isFogged,clearAttributes.isFogged};
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this->_clearAttrIsTranslucentPoly_v128u8 = (v128u8){clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,
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clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,
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clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,
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clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly,clearAttributes.isTranslucentPoly};
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}
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void SoftRasterizerRenderer_Altivec::ClearUsingValues_Execute(const size_t startPixel, const size_t endPixel)
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