GFX3D:
- Fix bug where the 3D framebuffer didn’t clear properly if the main GPU is disabled. (Regression from r5190 and r5212.)
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@ -2325,7 +2325,7 @@ void gfx3d_VBlankEndSignal(bool skipFrame)
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if (!CommonSettings.showGpu.main)
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if (!CommonSettings.showGpu.main)
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{
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{
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memset(gfx3d_colorRGBA6665, 0, sizeof(GPU_GetFramebufferWidth() * GPU_GetFramebufferHeight() * sizeof(FragmentColor)));
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memset(gfx3d_colorRGBA6665, 0, GPU_GetFramebufferWidth() * GPU_GetFramebufferHeight() * sizeof(FragmentColor));
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return;
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return;
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}
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}
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