fix vertex source texcoord generation (fixes environment mapping e.g. stars in sm64); this is a low risk fix and could be safely ported into release branch
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@ -916,10 +916,11 @@ void gfx3d_glNormal(unsigned long v)
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if (texCoordinateTransform == 2)
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{
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last_s =( (normal[0] *mtxCurrent[3][0] + normal[1] *mtxCurrent[3][4] +
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normal[2] *mtxCurrent[3][8]) + _s);
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last_t =( (normal[0] *mtxCurrent[3][1] + normal[1] *mtxCurrent[3][5] +
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normal[2] *mtxCurrent[3][9]) + _t);
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float normal_fixed[3] = {normal[0]/8,normal[1]/8,normal[2]/8};
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last_s =( (normal_fixed[0] *mtxCurrent[3][0] + normal_fixed[1] *mtxCurrent[3][4] +
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normal_fixed[2] *mtxCurrent[3][8]) + _s);
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last_t =( (normal_fixed[0] *mtxCurrent[3][1] + normal_fixed[1] *mtxCurrent[3][5] +
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normal_fixed[2] *mtxCurrent[3][9]) + _t);
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}
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