Remove superfluous x/y/z names from Vector2s16, Vector2s32, Vector2s64, and Vector2f32 union data types, since it is extremely unlikely that these extra names will ever be used. Just use names "x" and "y", which are the most likely to be used for these kinds of 2-element vectors.

This commit is contained in:
rogerman 2023-03-06 21:27:47 -08:00
parent 4e1ce23982
commit be88a0b4c3
1 changed files with 4 additions and 12 deletions

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@ -409,9 +409,7 @@ union Vector2s16
s16 coord[2]; s16 coord[2];
struct { s16 s, t; }; struct { s16 s, t; };
struct { s16 u, v; }; struct { s16 u, v; };
struct { s16 x, y; } XY; struct { s16 x, y; };
struct { s16 y, z; } YZ;
struct { s16 x, z; } XZ;
u32 value; u32 value;
}; };
@ -447,9 +445,7 @@ union Vector2s32
s32 coord[2]; s32 coord[2];
struct { s32 s, t; }; struct { s32 s, t; };
struct { s32 u, v; }; struct { s32 u, v; };
struct { s32 x, y; } XY; struct { s32 x, y; };
struct { s32 y, z; } YZ;
struct { s32 x, z; } XZ;
u64 value; u64 value;
}; };
@ -483,9 +479,7 @@ union Vector2s64
s64 coord[2]; s64 coord[2];
struct { s64 s, t; }; struct { s64 s, t; };
struct { s64 u, v; }; struct { s64 u, v; };
struct { s64 x, y; } XY; struct { s64 x, y; };
struct { s64 y, z; } YZ;
struct { s64 x, z; } XZ;
}; };
typedef union Vector2s64 Vector2s64; typedef union Vector2s64 Vector2s64;
@ -517,9 +511,7 @@ union Vector2f32
float coord[2]; float coord[2];
struct { float s, t; }; struct { float s, t; };
struct { float u, v; }; struct { float u, v; };
struct { float x, y; } XY; struct { float x, y; };
struct { float y, z; } YZ;
struct { float x, z; } XZ;
}; };
typedef union Vector2f32 Vector2f32; typedef union Vector2f32 Vector2f32;