Remove superfluous x/y/z names from Vector2s16, Vector2s32, Vector2s64, and Vector2f32 union data types, since it is extremely unlikely that these extra names will ever be used. Just use names "x" and "y", which are the most likely to be used for these kinds of 2-element vectors.
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@ -409,9 +409,7 @@ union Vector2s16
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s16 coord[2];
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s16 coord[2];
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struct { s16 s, t; };
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struct { s16 s, t; };
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struct { s16 u, v; };
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struct { s16 u, v; };
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struct { s16 x, y; } XY;
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struct { s16 x, y; };
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struct { s16 y, z; } YZ;
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struct { s16 x, z; } XZ;
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u32 value;
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u32 value;
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};
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};
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@ -447,9 +445,7 @@ union Vector2s32
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s32 coord[2];
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s32 coord[2];
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struct { s32 s, t; };
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struct { s32 s, t; };
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struct { s32 u, v; };
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struct { s32 u, v; };
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struct { s32 x, y; } XY;
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struct { s32 x, y; };
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struct { s32 y, z; } YZ;
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struct { s32 x, z; } XZ;
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u64 value;
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u64 value;
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};
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};
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@ -483,9 +479,7 @@ union Vector2s64
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s64 coord[2];
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s64 coord[2];
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struct { s64 s, t; };
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struct { s64 s, t; };
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struct { s64 u, v; };
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struct { s64 u, v; };
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struct { s64 x, y; } XY;
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struct { s64 x, y; };
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struct { s64 y, z; } YZ;
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struct { s64 x, z; } XZ;
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};
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};
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typedef union Vector2s64 Vector2s64;
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typedef union Vector2s64 Vector2s64;
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@ -517,9 +511,7 @@ union Vector2f32
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float coord[2];
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float coord[2];
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struct { float s, t; };
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struct { float s, t; };
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struct { float u, v; };
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struct { float u, v; };
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struct { float x, y; } XY;
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struct { float x, y; };
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struct { float y, z; } YZ;
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struct { float x, z; } XZ;
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};
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};
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typedef union Vector2f32 Vector2f32;
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typedef union Vector2f32 Vector2f32;
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