Cocoa Port: Try to fix some more synchronization issues in Metal display views.
- Also remove the usage of _rwlockFrame and change it to a simple pthread_mutex_t, since CocoaDSDisplay objects no longer have a need for a full pthread_rwlock_t.
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@ -103,7 +103,6 @@ typedef std::map<CGDirectDisplayID, int64_t> DisplayLinkFlushTimeLimitMap;
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@property (assign) NSSize gpuDimensions;
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@property (assign) NSUInteger gpuScale;
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@property (assign) NSUInteger gpuColorFormat;
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@property (readonly) pthread_rwlock_t *gpuFrameRWLock;
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@property (assign) BOOL layerMainGPU;
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@property (assign) BOOL layerMainBG0;
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@ -52,7 +52,7 @@ class GPUEventHandlerOSX : public GPUEventHandlerDefault
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private:
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GPUClientFetchObject *_fetchObject;
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pthread_rwlock_t _rwlockFrame;
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pthread_mutex_t _mutexFrame;
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pthread_mutex_t _mutex3DRender;
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pthread_mutex_t _mutexApplyGPUSettings;
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pthread_mutex_t _mutexApplyRender3DSettings;
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@ -65,8 +65,7 @@ public:
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GPUClientFetchObject* GetFetchObject() const;
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void SetFetchObject(GPUClientFetchObject *fetchObject);
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void FramebufferLockWrite();
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void FramebufferLockRead();
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void FramebufferLock();
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void FramebufferUnlock();
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void Render3DLock();
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void Render3DUnlock();
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@ -75,7 +74,6 @@ public:
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void ApplyRender3DSettingsLock();
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void ApplyRender3DSettingsUnlock();
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pthread_rwlock_t* GetFrameRWLock();
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bool GetRender3DNeedsFinish();
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virtual void DidFrameBegin(bool isFrameSkipRequested, const u8 targetBufferIndex, const size_t line);
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@ -94,7 +92,6 @@ public:
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@dynamic gpuDimensions;
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@dynamic gpuScale;
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@dynamic gpuColorFormat;
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@dynamic gpuFrameRWLock;
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@dynamic layerMainGPU;
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@dynamic layerMainBG0;
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@ -256,7 +253,7 @@ public:
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- (void) setGpuDimensions:(NSSize)theDimensions
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{
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gpuEvent->Render3DLock();
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gpuEvent->FramebufferLockWrite();
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gpuEvent->FramebufferLock();
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#ifdef ENABLE_SHARED_FETCH_OBJECT
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pthread_rwlock_wrlock([[self sharedData] rwlockFramebufferAtIndex:0]);
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@ -278,7 +275,7 @@ public:
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- (NSSize) gpuDimensions
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{
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gpuEvent->Render3DLock();
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gpuEvent->FramebufferLockRead();
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gpuEvent->FramebufferLock();
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const NSSize dimensions = NSMakeSize(GPU->GetCustomFramebufferWidth(), GPU->GetCustomFramebufferHeight());
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gpuEvent->FramebufferUnlock();
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gpuEvent->Render3DUnlock();
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@ -313,7 +310,7 @@ public:
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// Change the color format.
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gpuEvent->Render3DLock();
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gpuEvent->FramebufferLockWrite();
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gpuEvent->FramebufferLock();
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#ifdef ENABLE_SHARED_FETCH_OBJECT
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pthread_rwlock_wrlock([[self sharedData] rwlockFramebufferAtIndex:0]);
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@ -335,7 +332,7 @@ public:
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- (NSUInteger) gpuColorFormat
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{
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gpuEvent->Render3DLock();
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gpuEvent->FramebufferLockRead();
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gpuEvent->FramebufferLock();
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const NSUInteger colorFormat = (NSUInteger)GPU->GetDisplayInfo().colorFormat;
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gpuEvent->FramebufferUnlock();
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gpuEvent->Render3DUnlock();
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@ -343,11 +340,6 @@ public:
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return colorFormat;
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}
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- (pthread_rwlock_t *) gpuFrameRWLock
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{
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return gpuEvent->GetFrameRWLock();
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}
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#ifdef ENABLE_SHARED_FETCH_OBJECT
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- (void) setOutputList:(NSMutableArray *)theOutputList mutexPtr:(pthread_mutex_t *)theMutex
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{
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@ -868,7 +860,7 @@ public:
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- (void) clearWithColor:(const uint16_t)colorBGRA5551
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{
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gpuEvent->FramebufferLockWrite();
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gpuEvent->FramebufferLock();
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#ifdef ENABLE_SHARED_FETCH_OBJECT
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const u8 bufferIndex = GPU->GetDisplayInfo().bufferIndex;
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@ -1239,7 +1231,7 @@ GPUEventHandlerOSX::GPUEventHandlerOSX()
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{
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_fetchObject = nil;
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_render3DNeedsFinish = false;
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pthread_rwlock_init(&_rwlockFrame, NULL);
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pthread_mutex_init(&_mutexFrame, NULL);
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pthread_mutex_init(&_mutex3DRender, NULL);
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pthread_mutex_init(&_mutexApplyGPUSettings, NULL);
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pthread_mutex_init(&_mutexApplyRender3DSettings, NULL);
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@ -1252,7 +1244,7 @@ GPUEventHandlerOSX::~GPUEventHandlerOSX()
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pthread_mutex_unlock(&this->_mutex3DRender);
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}
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pthread_rwlock_destroy(&this->_rwlockFrame);
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pthread_mutex_destroy(&this->_mutexFrame);
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pthread_mutex_destroy(&this->_mutex3DRender);
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pthread_mutex_destroy(&this->_mutexApplyGPUSettings);
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pthread_mutex_destroy(&this->_mutexApplyRender3DSettings);
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@ -1270,7 +1262,7 @@ void GPUEventHandlerOSX::SetFetchObject(GPUClientFetchObject *fetchObject)
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void GPUEventHandlerOSX::DidFrameBegin(bool isFrameSkipRequested, const u8 targetBufferIndex, const size_t line)
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{
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this->FramebufferLockWrite();
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this->FramebufferLock();
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#ifdef ENABLE_SHARED_FETCH_OBJECT
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if (!isFrameSkipRequested)
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@ -1334,19 +1326,14 @@ void GPUEventHandlerOSX::DidApplyRender3DSettingsEnd()
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this->ApplyRender3DSettingsUnlock();
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}
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void GPUEventHandlerOSX::FramebufferLockWrite()
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void GPUEventHandlerOSX::FramebufferLock()
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{
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pthread_rwlock_wrlock(&this->_rwlockFrame);
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}
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void GPUEventHandlerOSX::FramebufferLockRead()
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{
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pthread_rwlock_rdlock(&this->_rwlockFrame);
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pthread_mutex_lock(&this->_mutexFrame);
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}
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void GPUEventHandlerOSX::FramebufferUnlock()
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{
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pthread_rwlock_unlock(&this->_rwlockFrame);
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pthread_mutex_unlock(&this->_mutexFrame);
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}
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void GPUEventHandlerOSX::Render3DLock()
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@ -1384,11 +1371,6 @@ bool GPUEventHandlerOSX::GetRender3DNeedsFinish()
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return this->_render3DNeedsFinish;
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}
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pthread_rwlock_t* GPUEventHandlerOSX::GetFrameRWLock()
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{
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return &this->_rwlockFrame;
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}
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#pragma mark -
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CGLContextObj OSXOpenGLRendererContext = NULL;
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@ -901,7 +901,7 @@ volatile bool execute = true;
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if ([theOutput isKindOfClass:[CocoaDSDisplay class]])
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{
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[theOutput setRwlockProducer:[[self cdsGPU] gpuFrameRWLock]];
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[theOutput setRwlockProducer:NULL];
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}
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else
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{
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@ -57,6 +57,8 @@
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mutexConsume = (pthread_mutex_t *)malloc(sizeof(pthread_mutex_t));
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pthread_mutex_init(mutexConsume, NULL);
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rwlockProducer = NULL;
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return self;
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}
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@ -1299,16 +1299,16 @@
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id<MTLCommandBuffer> cb = [self newCommandBuffer];
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id<MTLComputeCommandEncoder> cce = [cb computeCommandEncoder];
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// Run the video source filters and the pixel scalers
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if (useDeposterize)
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{
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[cce setComputePipelineState:[sharedData deposterizePipeline]];
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if (needsFetchBuffersLock)
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{
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pthread_rwlock_rdlock([sharedData rwlockFramebufferAtIndex:bufferIndex]);
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}
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// Run the video source filters and the pixel scalers
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if (useDeposterize)
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{
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[cce setComputePipelineState:[sharedData deposterizePipeline]];
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if (shouldProcessDisplay[NDSDisplayID_Main])
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{
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[cce setTexture:texMain atIndex:0];
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@ -1348,16 +1348,19 @@
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if (needsFetchBuffersLock)
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{
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needsFetchBuffersLock = !isDisplayProcessedMain || !isDisplayProcessedTouch;
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[cce endEncoding];
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[cb addCompletedHandler:^(id<MTLCommandBuffer> block) {
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if (!needsFetchBuffersLock)
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{
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pthread_rwlock_unlock([sharedData rwlockFramebufferAtIndex:bufferIndex]);
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}
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}];
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[cb commit];
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cb = [self newCommandBuffer];
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cce = [cb computeCommandEncoder];
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needsFetchBuffersLock = !isDisplayProcessedMain || !isDisplayProcessedTouch;
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}
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}
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@ -1366,11 +1369,6 @@
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{
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[cce setComputePipelineState:[self pixelScalePipeline]];
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if (needsFetchBuffersLock)
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{
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pthread_rwlock_rdlock([sharedData rwlockFramebufferAtIndex:bufferIndex]);
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}
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if (shouldProcessDisplay[NDSDisplayID_Main])
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{
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[cce setTexture:texMain atIndex:0];
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@ -1400,6 +1398,8 @@
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if (needsFetchBuffersLock)
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{
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needsFetchBuffersLock = false;
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[cce endEncoding];
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[cb addCompletedHandler:^(id<MTLCommandBuffer> block) {
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pthread_rwlock_unlock([sharedData rwlockFramebufferAtIndex:bufferIndex]);
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