Cocoa Port: OpenGL display views no longer use glFlush() when rendering for final flush, since glFlush() has been found to not actually be necessary.
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@ -7509,7 +7509,6 @@ void OGLDisplayLayer::RenderOGL(bool isRenderingFlipped)
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if (texFetchMainNeedsLock)
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if (texFetchMainNeedsLock)
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{
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{
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glFlush();
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fetchObj.FetchTextureUnlock(NDSDisplayID_Main);
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fetchObj.FetchTextureUnlock(NDSDisplayID_Main);
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texFetchMainNeedsLock = false;
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texFetchMainNeedsLock = false;
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}
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}
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@ -7538,7 +7537,6 @@ void OGLDisplayLayer::RenderOGL(bool isRenderingFlipped)
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if (texFetchTouchNeedsLock)
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if (texFetchTouchNeedsLock)
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{
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{
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glFlush();
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fetchObj.FetchTextureUnlock(NDSDisplayID_Touch);
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fetchObj.FetchTextureUnlock(NDSDisplayID_Touch);
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texFetchTouchNeedsLock = false;
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texFetchTouchNeedsLock = false;
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}
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}
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@ -7617,7 +7615,6 @@ void OGLDisplayLayer::RenderOGL(bool isRenderingFlipped)
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if (texFetchMainNeedsLock)
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if (texFetchMainNeedsLock)
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{
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{
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glFlush();
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fetchObj.FetchTextureUnlock(NDSDisplayID_Main);
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fetchObj.FetchTextureUnlock(NDSDisplayID_Main);
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texFetchMainNeedsLock = false;
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texFetchMainNeedsLock = false;
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}
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}
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@ -7642,7 +7639,6 @@ void OGLDisplayLayer::RenderOGL(bool isRenderingFlipped)
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if (texFetchTouchNeedsLock)
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if (texFetchTouchNeedsLock)
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{
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{
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glFlush();
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fetchObj.FetchTextureUnlock(NDSDisplayID_Touch);
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fetchObj.FetchTextureUnlock(NDSDisplayID_Touch);
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texFetchTouchNeedsLock = false;
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texFetchTouchNeedsLock = false;
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}
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}
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