windows - rename Zup and Zdown to Z+ and Z- and straighten them out

This commit is contained in:
zeromus 2014-12-17 21:17:01 +00:00
parent 64ce4799fd
commit b7273762fb
2 changed files with 10 additions and 10 deletions

View File

@ -115,8 +115,8 @@
#define GAMEDEVICE_POVDNRIGHT "POV Dn Right" #define GAMEDEVICE_POVDNRIGHT "POV Dn Right"
#define GAMEDEVICE_POVUPLEFT "POV Up Left" #define GAMEDEVICE_POVUPLEFT "POV Up Left"
#define GAMEDEVICE_POVUPRIGHT "POV Up Right" #define GAMEDEVICE_POVUPRIGHT "POV Up Right"
#define GAMEDEVICE_ZPOS "Z Up" #define GAMEDEVICE_ZPOS "Z +"
#define GAMEDEVICE_ZNEG "Z Down" #define GAMEDEVICE_ZNEG "Z -"
#define GAMEDEVICE_RPOS "R Up" #define GAMEDEVICE_RPOS "R Up"
#define GAMEDEVICE_RNEG "R Down" #define GAMEDEVICE_RNEG "R Down"
#define GAMEDEVICE_UPOS "U Up" #define GAMEDEVICE_UPOS "U Up"
@ -728,7 +728,7 @@ void S9xUpdateJoyState()
{ {
CheckAxis_game(JoyStatus.lX,-10000,10000,Joystick[C].Left,Joystick[C].Right); CheckAxis_game(JoyStatus.lX,-10000,10000,Joystick[C].Left,Joystick[C].Right);
CheckAxis_game(JoyStatus.lY,-10000,10000,Joystick[C].Up,Joystick[C].Down); CheckAxis_game(JoyStatus.lY,-10000,10000,Joystick[C].Up,Joystick[C].Down);
CheckAxis_game(JoyStatus.lZ,-10000,10000,Joystick[C].ZDown,Joystick[C].ZUp); CheckAxis_game(JoyStatus.lZ,-10000,10000,Joystick[C].ZNeg,Joystick[C].ZPos);
CheckAxis_game(JoyStatus.lRx,-10000,10000,Joystick[C].XRotMin,Joystick[C].XRotMax); CheckAxis_game(JoyStatus.lRx,-10000,10000,Joystick[C].XRotMin,Joystick[C].XRotMax);
CheckAxis_game(JoyStatus.lRy,-10000,10000,Joystick[C].YRotMin,Joystick[C].YRotMax); CheckAxis_game(JoyStatus.lRy,-10000,10000,Joystick[C].YRotMin,Joystick[C].YRotMax);
CheckAxis_game(JoyStatus.lRz,-10000,10000,Joystick[C].ZRotMin,Joystick[C].ZRotMax); CheckAxis_game(JoyStatus.lRz,-10000,10000,Joystick[C].ZRotMin,Joystick[C].ZRotMax);
@ -807,7 +807,7 @@ void di_poll_scan()
{ {
CheckAxis(C,0,JoyStatus.lX,-10000,10000,Joystick[C].Left,Joystick[C].Right); CheckAxis(C,0,JoyStatus.lX,-10000,10000,Joystick[C].Left,Joystick[C].Right);
CheckAxis(C,2,JoyStatus.lY,-10000,10000,Joystick[C].Down,Joystick[C].Up); CheckAxis(C,2,JoyStatus.lY,-10000,10000,Joystick[C].Down,Joystick[C].Up);
CheckAxis(C,41,JoyStatus.lZ,-10000,10000,Joystick[C].ZDown,Joystick[C].ZUp); CheckAxis(C,41,JoyStatus.lZ,-10000,10000,Joystick[C].ZNeg,Joystick[C].ZPos);
CheckAxis(C,53,JoyStatus.lRx,-10000,10000,Joystick[C].XRotMin,Joystick[C].XRotMax); CheckAxis(C,53,JoyStatus.lRx,-10000,10000,Joystick[C].XRotMin,Joystick[C].XRotMax);
CheckAxis(C,55,JoyStatus.lRy,-10000,10000,Joystick[C].YRotMin,Joystick[C].YRotMax); CheckAxis(C,55,JoyStatus.lRy,-10000,10000,Joystick[C].YRotMin,Joystick[C].YRotMax);
CheckAxis(C,57,JoyStatus.lRz,-10000,10000,Joystick[C].ZRotMin,Joystick[C].ZRotMax); CheckAxis(C,57,JoyStatus.lRz,-10000,10000,Joystick[C].ZRotMin,Joystick[C].ZRotMax);
@ -979,8 +979,8 @@ void TranslateKey(WORD keyz,char *out)
case 50: strcat(out,GAMEDEVICE_POVDNRIGHT); break; case 50: strcat(out,GAMEDEVICE_POVDNRIGHT); break;
case 51: strcat(out,GAMEDEVICE_POVUPLEFT); break; case 51: strcat(out,GAMEDEVICE_POVUPLEFT); break;
case 52: strcat(out,GAMEDEVICE_POVUPRIGHT); break; case 52: strcat(out,GAMEDEVICE_POVUPRIGHT); break;
case 41: strcat(out,GAMEDEVICE_ZPOS); break; case 41: strcat(out,GAMEDEVICE_ZNEG); break;
case 42: strcat(out,GAMEDEVICE_ZNEG); break; case 42: strcat(out,GAMEDEVICE_ZPOS); break;
case 43: strcat(out,GAMEDEVICE_RPOS); break; case 43: strcat(out,GAMEDEVICE_RPOS); break;
case 44: strcat(out,GAMEDEVICE_RNEG); break; case 44: strcat(out,GAMEDEVICE_RNEG); break;
case 45: strcat(out,GAMEDEVICE_UPOS); break; case 45: strcat(out,GAMEDEVICE_UPOS); break;
@ -2398,8 +2398,8 @@ bool S9xGetState (WORD KeyIdent)
case 50:return !Joystick [j].PovDnRight; case 50:return !Joystick [j].PovDnRight;
case 51:return !Joystick [j].PovUpLeft; case 51:return !Joystick [j].PovUpLeft;
case 52:return !Joystick [j].PovUpRight; case 52:return !Joystick [j].PovUpRight;
case 41:return !Joystick [j].ZUp; case 41:return !Joystick [j].ZNeg;
case 42:return !Joystick [j].ZDown; case 42:return !Joystick [j].ZPos;
case 43:return !Joystick [j].RUp; case 43:return !Joystick [j].RUp;
case 44:return !Joystick [j].RDown; case 44:return !Joystick [j].RDown;
case 45:return !Joystick [j].UUp; case 45:return !Joystick [j].UUp;

View File

@ -112,8 +112,8 @@ struct SJoyState{
bool UDown; bool UDown;
bool VUp; bool VUp;
bool VDown; bool VDown;
bool ZUp; bool ZPos;
bool ZDown; bool ZNeg;
bool Button[128]; bool Button[128];
bool FeedBack; bool FeedBack;
LPDIRECTINPUTEFFECT pEffect; LPDIRECTINPUTEFFECT pEffect;