windows - rename Zup and Zdown to Z+ and Z- and straighten them out
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@ -115,8 +115,8 @@
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#define GAMEDEVICE_POVDNRIGHT "POV Dn Right"
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#define GAMEDEVICE_POVUPLEFT "POV Up Left"
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#define GAMEDEVICE_POVUPRIGHT "POV Up Right"
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#define GAMEDEVICE_ZPOS "Z Up"
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#define GAMEDEVICE_ZNEG "Z Down"
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#define GAMEDEVICE_ZPOS "Z +"
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#define GAMEDEVICE_ZNEG "Z -"
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#define GAMEDEVICE_RPOS "R Up"
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#define GAMEDEVICE_RNEG "R Down"
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#define GAMEDEVICE_UPOS "U Up"
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@ -728,7 +728,7 @@ void S9xUpdateJoyState()
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{
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CheckAxis_game(JoyStatus.lX,-10000,10000,Joystick[C].Left,Joystick[C].Right);
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CheckAxis_game(JoyStatus.lY,-10000,10000,Joystick[C].Up,Joystick[C].Down);
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CheckAxis_game(JoyStatus.lZ,-10000,10000,Joystick[C].ZDown,Joystick[C].ZUp);
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CheckAxis_game(JoyStatus.lZ,-10000,10000,Joystick[C].ZNeg,Joystick[C].ZPos);
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CheckAxis_game(JoyStatus.lRx,-10000,10000,Joystick[C].XRotMin,Joystick[C].XRotMax);
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CheckAxis_game(JoyStatus.lRy,-10000,10000,Joystick[C].YRotMin,Joystick[C].YRotMax);
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CheckAxis_game(JoyStatus.lRz,-10000,10000,Joystick[C].ZRotMin,Joystick[C].ZRotMax);
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@ -807,7 +807,7 @@ void di_poll_scan()
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{
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CheckAxis(C,0,JoyStatus.lX,-10000,10000,Joystick[C].Left,Joystick[C].Right);
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CheckAxis(C,2,JoyStatus.lY,-10000,10000,Joystick[C].Down,Joystick[C].Up);
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CheckAxis(C,41,JoyStatus.lZ,-10000,10000,Joystick[C].ZDown,Joystick[C].ZUp);
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CheckAxis(C,41,JoyStatus.lZ,-10000,10000,Joystick[C].ZNeg,Joystick[C].ZPos);
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CheckAxis(C,53,JoyStatus.lRx,-10000,10000,Joystick[C].XRotMin,Joystick[C].XRotMax);
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CheckAxis(C,55,JoyStatus.lRy,-10000,10000,Joystick[C].YRotMin,Joystick[C].YRotMax);
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CheckAxis(C,57,JoyStatus.lRz,-10000,10000,Joystick[C].ZRotMin,Joystick[C].ZRotMax);
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@ -979,8 +979,8 @@ void TranslateKey(WORD keyz,char *out)
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case 50: strcat(out,GAMEDEVICE_POVDNRIGHT); break;
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case 51: strcat(out,GAMEDEVICE_POVUPLEFT); break;
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case 52: strcat(out,GAMEDEVICE_POVUPRIGHT); break;
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case 41: strcat(out,GAMEDEVICE_ZPOS); break;
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case 42: strcat(out,GAMEDEVICE_ZNEG); break;
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case 41: strcat(out,GAMEDEVICE_ZNEG); break;
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case 42: strcat(out,GAMEDEVICE_ZPOS); break;
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case 43: strcat(out,GAMEDEVICE_RPOS); break;
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case 44: strcat(out,GAMEDEVICE_RNEG); break;
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case 45: strcat(out,GAMEDEVICE_UPOS); break;
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@ -2398,8 +2398,8 @@ bool S9xGetState (WORD KeyIdent)
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case 50:return !Joystick [j].PovDnRight;
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case 51:return !Joystick [j].PovUpLeft;
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case 52:return !Joystick [j].PovUpRight;
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case 41:return !Joystick [j].ZUp;
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case 42:return !Joystick [j].ZDown;
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case 41:return !Joystick [j].ZNeg;
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case 42:return !Joystick [j].ZPos;
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case 43:return !Joystick [j].RUp;
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case 44:return !Joystick [j].RDown;
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case 45:return !Joystick [j].UUp;
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@ -112,8 +112,8 @@ struct SJoyState{
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bool UDown;
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bool VUp;
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bool VDown;
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bool ZUp;
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bool ZDown;
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bool ZPos;
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bool ZNeg;
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bool Button[128];
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bool FeedBack;
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LPDIRECTINPUTEFFECT pEffect;
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