OpenGL Renderer:
- Fix small bug with VAO support detection.
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@ -738,9 +738,10 @@ static char OGLInit(void)
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}
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// VAO Setup
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// VAO Setup
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isVAOSupported = ( (isVBOSupported && isShaderSupported) &&
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isVAOSupported = ( !isVBOSupported ||
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(strstr(extString, "GL_ARB_vertex_array_object") == NULL ||
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!isShaderSupported ||
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strstr(extString, "GL_APPLE_vertex_array_object") == NULL) ) ? false : true;
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strstr(extString, "GL_ARB_vertex_array_object") == NULL ||
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strstr(extString, "GL_APPLE_vertex_array_object") == NULL ) ? false : true;
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if (isVAOSupported)
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if (isVAOSupported)
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{
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{
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glGenVertexArrays(1, &vaoMainStatesID);
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glGenVertexArrays(1, &vaoMainStatesID);
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