win32: fix start paused commandline flag, and i had forgotten to checkin xinput.h earlier

This commit is contained in:
zeromus 2010-08-10 02:54:17 +00:00
parent 9248e9454b
commit b2faef8aad
3 changed files with 268 additions and 9 deletions

View File

@ -0,0 +1,258 @@
/***************************************************************************
* *
* XInput.h -- This module defines XBOX controller APIs *
* and constansts for the Windows platform. *
* *
* Copyright (c) Microsoft Corp. All rights reserved. *
* *
***************************************************************************/
#ifndef _XINPUT_H_
#define _XINPUT_H_
#include <windef.h>
// Current name of the DLL shipped in the same SDK as this header.
// The name reflects the current version
#define XINPUT_DLL_A "xinput1_3.dll"
#define XINPUT_DLL_W L"xinput1_3.dll"
#ifdef UNICODE
#define XINPUT_DLL XINPUT_DLL_W
#else
#define XINPUT_DLL XINPUT_DLL_A
#endif
//
// Device types available in XINPUT_CAPABILITIES
//
#define XINPUT_DEVTYPE_GAMEPAD 0x01
//
// Device subtypes available in XINPUT_CAPABILITIES
//
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
//
// Flags for XINPUT_CAPABILITIES
//
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
//
// Constants for gamepad buttons
//
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
//
// Gamepad thresholds
//
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
//
// Flags to pass to XInputGetCapabilities
//
#define XINPUT_FLAG_GAMEPAD 0x00000001
//
// Devices that support batteries
//
#define BATTERY_DEVTYPE_GAMEPAD 0x00
#define BATTERY_DEVTYPE_HEADSET 0x01
//
// Flags for battery status level
//
#define BATTERY_TYPE_DISCONNECTED 0x00 // This device is not connected
#define BATTERY_TYPE_WIRED 0x01 // Wired device, no battery
#define BATTERY_TYPE_ALKALINE 0x02 // Alkaline battery source
#define BATTERY_TYPE_NIMH 0x03 // Nickel Metal Hydride battery source
#define BATTERY_TYPE_UNKNOWN 0xFF // Cannot determine the battery type
// These are only valid for wireless, connected devices, with known battery types
// The amount of use time remaining depends on the type of device.
#define BATTERY_LEVEL_EMPTY 0x00
#define BATTERY_LEVEL_LOW 0x01
#define BATTERY_LEVEL_MEDIUM 0x02
#define BATTERY_LEVEL_FULL 0x03
// User index definitions
#define XUSER_MAX_COUNT 4
#define XUSER_INDEX_ANY 0x000000FF
//
// Codes returned for the gamepad keystroke
//
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
//
// Flags used in XINPUT_KEYSTROKE
//
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
#define XINPUT_KEYSTROKE_KEYUP 0x0002
#define XINPUT_KEYSTROKE_REPEAT 0x0004
//
// Structures used by XInput APIs
//
typedef struct _XINPUT_GAMEPAD
{
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE
{
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
typedef struct _XINPUT_VIBRATION
{
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
typedef struct _XINPUT_CAPABILITIES
{
BYTE Type;
BYTE SubType;
WORD Flags;
XINPUT_GAMEPAD Gamepad;
XINPUT_VIBRATION Vibration;
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
typedef struct _XINPUT_BATTERY_INFORMATION
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
typedef struct _XINPUT_KEYSTROKE
{
WORD VirtualKey;
WCHAR Unicode;
WORD Flags;
BYTE UserIndex;
BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
//
// XInput APIs
//
#ifdef __cplusplus
extern "C" {
#endif
DWORD WINAPI XInputGetState
(
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
XINPUT_STATE* pState // [out] Receives the current state
);
DWORD WINAPI XInputSetState
(
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
XINPUT_VIBRATION* pVibration // [in, out] The vibration information to send to the controller
);
DWORD WINAPI XInputGetCapabilities
(
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
DWORD dwFlags, // [in] Input flags that identify the device type
XINPUT_CAPABILITIES* pCapabilities // [out] Receives the capabilities
);
void WINAPI XInputEnable
(
BOOL enable // [in] Indicates whether xinput is enabled or disabled.
);
DWORD WINAPI XInputGetDSoundAudioDeviceGuids
(
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
GUID* pDSoundRenderGuid, // [out] DSound device ID for render
GUID* pDSoundCaptureGuid // [out] DSound device ID for capture
);
DWORD WINAPI XInputGetBatteryInformation
(
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
BYTE devType, // [in] Which device on this user index
XINPUT_BATTERY_INFORMATION* pBatteryInformation // [out] Contains the level and types of batteries
);
DWORD WINAPI XInputGetKeystroke
(
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
DWORD dwReserved, // [in] Reserved for future use
PXINPUT_KEYSTROKE pKeystroke // [out] Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
);
#ifdef __cplusplus
}
#endif
#endif //_XINPUT_H_

View File

@ -161,14 +161,14 @@ void HK_StateLoadSlot(int num, bool justPressed)
if (romloaded && justPressed)
{
BOOL wasPaused = paused;
NDS_Pause();
Pause();
loadstate_slot(num); //Loadstate
lastSaveState = num; //Set last savestate used
UpdateToolWindows();
if(!wasPaused)
NDS_UnPause();
Unpause();
else
Display();

View File

@ -270,6 +270,7 @@ HMENU mainMenu = NULL; //Holds handle to the main DeSmuME menu
CToolBar* MainWindowToolbar;
DWORD hKeyInputTimer;
bool start_paused;
extern LRESULT CALLBACK RamSearchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
void InitRamSearch();
@ -2011,7 +2012,7 @@ void LoadSaveStateInfo()
static BOOL LoadROM(const char * filename, const char * logicalName)
{
ResetSaveStateTimes();
NDS_Pause();
Pause();
//if (strcmp(filename,"")!=0) INFO("Attempting to load ROM: %s\n",filename);
if (NDS_LoadROM(filename, logicalName) > 0)
@ -2553,6 +2554,7 @@ int _main()
return 1;
}
cmdline.validate();
start_paused = cmdline.start_paused;
Desmume_InitOnce();
@ -2851,11 +2853,6 @@ int _main()
if(OpenCore(cmdline.nds_file.c_str()))
{
romloaded = TRUE;
if(cmdline.start_paused)
{
NDS_Pause();
cmdline.start_paused = 0;
}
}
}
@ -3279,7 +3276,11 @@ static BOOL OpenCore(const char* filename)
{
romloaded = TRUE;
if(movieMode == MOVIEMODE_INACTIVE)
Unpause();
{
if(!start_paused)
Unpause();
start_paused = 0;
}
// Update the toolbar
MainWindowToolbar->EnableButton(IDM_PAUSE, true);