VS2008 project: more reorganization: move resource files filter into Windows
filter, move instruction tables into Core filter, remove the non-existing gl_vertex.h as for VS2010 project.
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27b89f03ae
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@ -581,36 +581,6 @@
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<References>
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<References>
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</References>
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</References>
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<Files>
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<Files>
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<Filter
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Name="Instruction tables"
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>
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<File
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RelativePath="..\instruction_tabdef.inc"
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>
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</File>
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<File
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RelativePath="..\thumb_tabdef.inc"
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>
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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<File
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RelativePath=".\bitmap1.bmp"
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>
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</File>
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<File
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RelativePath=".\DeSmuME.ico"
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>
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</File>
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<File
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RelativePath=".\resources.rc"
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>
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</File>
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</Filter>
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<Filter
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<Filter
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Name="Core"
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Name="Core"
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>
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>
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@ -778,10 +748,6 @@
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RelativePath="..\gfx3d.h"
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RelativePath="..\gfx3d.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\gl_vertex.h"
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>
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</File>
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<File
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<File
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RelativePath="..\GPU.cpp"
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RelativePath="..\GPU.cpp"
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>
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>
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@ -798,6 +764,10 @@
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RelativePath="..\GPU_osd.h"
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RelativePath="..\GPU_osd.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\instruction_tabdef.inc"
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>
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</File>
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<File
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<File
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RelativePath="..\lua-engine.cpp"
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RelativePath="..\lua-engine.cpp"
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>
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>
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@ -962,6 +932,10 @@
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RelativePath="..\thumb_instructions.h"
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RelativePath="..\thumb_instructions.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\thumb_tabdef.inc"
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>
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</File>
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<File
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<File
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RelativePath="..\types.h"
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RelativePath="..\types.h"
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>
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@ -1382,6 +1356,22 @@
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>
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>
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</File>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="resources"
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>
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<File
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RelativePath=".\bitmap1.bmp"
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>
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</File>
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<File
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RelativePath=".\DeSmuME.ico"
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>
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</File>
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<File
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RelativePath=".\resources.rc"
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>
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</File>
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</Filter>
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</Filter>
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</Filter>
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</Files>
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</Files>
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<Globals>
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<Globals>
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