VS2008 project: more reorganization: move resource files filter into Windows

filter, move instruction tables into Core filter, remove the non-existing 
gl_vertex.h as for VS2010 project.
This commit is contained in:
luigi__ 2009-09-04 18:01:36 +00:00
parent 27b89f03ae
commit b2289368a3
1 changed files with 24 additions and 34 deletions

View File

@ -581,36 +581,6 @@
<References> <References>
</References> </References>
<Files> <Files>
<Filter
Name="Instruction tables"
>
<File
RelativePath="..\instruction_tabdef.inc"
>
</File>
<File
RelativePath="..\thumb_tabdef.inc"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\bitmap1.bmp"
>
</File>
<File
RelativePath=".\DeSmuME.ico"
>
</File>
<File
RelativePath=".\resources.rc"
>
</File>
</Filter>
<Filter <Filter
Name="Core" Name="Core"
> >
@ -778,10 +748,6 @@
RelativePath="..\gfx3d.h" RelativePath="..\gfx3d.h"
> >
</File> </File>
<File
RelativePath="..\gl_vertex.h"
>
</File>
<File <File
RelativePath="..\GPU.cpp" RelativePath="..\GPU.cpp"
> >
@ -798,6 +764,10 @@
RelativePath="..\GPU_osd.h" RelativePath="..\GPU_osd.h"
> >
</File> </File>
<File
RelativePath="..\instruction_tabdef.inc"
>
</File>
<File <File
RelativePath="..\lua-engine.cpp" RelativePath="..\lua-engine.cpp"
> >
@ -962,6 +932,10 @@
RelativePath="..\thumb_instructions.h" RelativePath="..\thumb_instructions.h"
> >
</File> </File>
<File
RelativePath="..\thumb_tabdef.inc"
>
</File>
<File <File
RelativePath="..\types.h" RelativePath="..\types.h"
> >
@ -1382,6 +1356,22 @@
> >
</File> </File>
</Filter> </Filter>
<Filter
Name="resources"
>
<File
RelativePath=".\bitmap1.bmp"
>
</File>
<File
RelativePath=".\DeSmuME.ico"
>
</File>
<File
RelativePath=".\resources.rc"
>
</File>
</Filter>
</Filter> </Filter>
</Files> </Files>
<Globals> <Globals>