Remove another unused var.
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@ -1510,8 +1510,6 @@ static void mosaicSpriteLine(GPU * gpu, u16 l, u8 * dst, u8 * dst_alpha, u8 * ty
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INLINE void renderline_textBG(GPU * gpu, u16 XBG, u16 YBG, u16 LG)
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{
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u8 num = gpu->currBgNum;
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u32 Y = gpu->currLine;
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struct _BGxCNT *bgCnt = &(gpu->dispx_st)->dispx_BGxCNT[num].bits;
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struct _DISPCNT *dispCnt = &(gpu->dispx_st)->dispx_DISPCNT.bits;
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u16 lg = gpu->BGSize[num][0];
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