add lua functions emu.gamecode and emu.smallgamecode for game-specific hacks in scripts
re #130
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56895a11aa
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@ -1759,7 +1759,18 @@ DEFINE_LUA_FUNCTION(emu_frameadvance, "")
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return StepEmulationAtSpeed(L, info.speedMode, true);
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return StepEmulationAtSpeed(L, info.speedMode, true);
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}
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}
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DEFINE_LUA_FUNCTION(emu_gamecode, "")
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{
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char tmp[5] = {gameInfo.header.gameCode[0],gameInfo.header.gameCode[1],gameInfo.header.gameCode[2],gameInfo.header.gameCode[3],0};
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lua_pushstring(L,tmp);
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return 1;
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}
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DEFINE_LUA_FUNCTION(emu_smallgamecode, "")
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{
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char tmp[4] = {gameInfo.header.gameCode[0],gameInfo.header.gameCode[1],gameInfo.header.gameCode[2],0};
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lua_pushstring(L,tmp);
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return 1;
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}
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DEFINE_LUA_FUNCTION(emu_pause, "")
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DEFINE_LUA_FUNCTION(emu_pause, "")
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{
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{
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driver->EMU_PauseEmulation(true);
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driver->EMU_PauseEmulation(true);
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@ -4798,6 +4809,8 @@ static const struct luaL_reg styluslib [] =
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static const struct luaL_reg emulib [] =
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static const struct luaL_reg emulib [] =
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{
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{
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{"frameadvance", emu_frameadvance},
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{"frameadvance", emu_frameadvance},
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{"gamecode", emu_gamecode},
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{"smallgamecode", emu_smallgamecode},
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{"speedmode", emu_speedmode},
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{"speedmode", emu_speedmode},
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{"wait", emu_wait},
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{"wait", emu_wait},
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{"pause", emu_pause},
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{"pause", emu_pause},
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