Fixed a few 3D function mismatches (for example setting light direction through reg at 0x040004C8 would assign the value as light color)
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6907ebfa93
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ab7c20492b
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@ -37,18 +37,18 @@
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#include "rtc.h"
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#include "GPU_osd.h"
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#include "zero_private.h"
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#include "mc.h"
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static const int save_types[7][2] = {
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{MC_TYPE_AUTODETECT,1},
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{MC_TYPE_EEPROM1,MC_SIZE_4KBITS},
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{MC_TYPE_EEPROM2,MC_SIZE_64KBITS},
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{MC_TYPE_EEPROM2,MC_SIZE_512KBITS},
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{MC_TYPE_FRAM,MC_SIZE_256KBITS},
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{MC_TYPE_FLASH,MC_SIZE_2MBITS},
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{MC_TYPE_FLASH,MC_SIZE_4MBITS}
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};
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#include "mc.h"
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static const int save_types[7][2] = {
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{MC_TYPE_AUTODETECT,1},
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{MC_TYPE_EEPROM1,MC_SIZE_4KBITS},
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{MC_TYPE_EEPROM2,MC_SIZE_64KBITS},
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{MC_TYPE_EEPROM2,MC_SIZE_512KBITS},
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{MC_TYPE_FRAM,MC_SIZE_256KBITS},
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{MC_TYPE_FLASH,MC_SIZE_2MBITS},
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{MC_TYPE_FLASH,MC_SIZE_4MBITS}
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};
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#define ROM_MASK 3
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@ -2001,11 +2001,11 @@ void FASTCALL _MMU_write32(u32 adr, u32 val)
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((u32 *)(MMU.MMU_MEM[proc][0x40]))[0x460>>2] = val;
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if(proc == ARMCPU_ARM9)
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{
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gfx3d_glLoadMatrix4x4(val);
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gfx3d_glMultMatrix4x4(val);
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}
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return;
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}
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// Multiply 4x4 matrix - Parameters:12
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// Multiply 4x3 matrix - Parameters:12
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case 0x04000464:
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{
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((u32 *)(MMU.MMU_MEM[proc][0x40]))[0x464>>2] = val;
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@ -2191,7 +2191,7 @@ void FASTCALL _MMU_write32(u32 adr, u32 val)
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((u32 *)(MMU.MMU_MEM[proc][0x40]))[0x4C8>>2] = val;
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if(proc == ARMCPU_ARM9)
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{
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gfx3d_glLightColor (val);
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gfx3d_glLightDirection(val);
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}
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return;
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}
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@ -2904,8 +2904,8 @@ void FASTCALL MMU_doDMA(u32 proc, u32 num)
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case 1 : dstinc = -sz; break;
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case 2 : dstinc = 0; break;
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case 3 : dstinc = sz; break; //reload
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default:
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return;
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default:
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return;
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}
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switch((u >> 2)&0x3) {
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case 0 : srcinc = sz; break;
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@ -2913,8 +2913,8 @@ void FASTCALL MMU_doDMA(u32 proc, u32 num)
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case 2 : srcinc = 0; break;
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case 3 : // reserved
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return;
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default:
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return;
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default:
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return;
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}
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if ((MMU.DMACrt[proc][num]>>26)&1)
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for(; i < taille; ++i)
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@ -3486,11 +3486,11 @@ void FASTCALL MMU_write8(u32 proc, u32 adr, u8 val)
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{
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if(proc==0) _MMU_write8<0ul>(adr,val);
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else _MMU_write8<1ul>(adr,val);
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}
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void mmu_select_savetype(int type, int *bmemtype, u32 *bmemsize) {
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if (type<0 || type > 5) return;
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*bmemtype=save_types[type][0];
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*bmemsize=save_types[type][1];
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mc_realloc(&MMU.bupmem, *bmemtype, *bmemsize);
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}
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}
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void mmu_select_savetype(int type, int *bmemtype, u32 *bmemsize) {
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if (type<0 || type > 5) return;
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*bmemtype=save_types[type][0];
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*bmemsize=save_types[type][1];
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mc_realloc(&MMU.bupmem, *bmemtype, *bmemsize);
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}
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