Moved the IDM_RESERVED_* identifiers to common.h, like the timer IDs.
Because if they stay in resource.h they'll get wiped out by Resedit. :(
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@ -47,6 +47,21 @@ extern u8 gba_header_data_0x04[156];
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#define IDT_VIEW_LIGHTS 50011
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#define IDM_EXEC 50112
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#define IDM_RECENT_RESERVED0 65500
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#define IDM_RECENT_RESERVED1 65501
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#define IDM_RECENT_RESERVED2 65502
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#define IDM_RECENT_RESERVED3 65503
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#define IDM_RECENT_RESERVED4 65504
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#define IDM_RECENT_RESERVED5 65505
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#define IDM_RECENT_RESERVED6 65506
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#define IDM_RECENT_RESERVED7 65507
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#define IDM_RECENT_RESERVED8 65508
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#define IDM_RECENT_RESERVED9 65509
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#define IDM_RECENT_RESERVED10 65510
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#define IDM_RECENT_RESERVED11 65511
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#define IDM_RECENT_RESERVED12 65512
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#define IDM_RECENT_RESERVED13 65513
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#define CLASSNAME "DeSmuME"
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extern HINSTANCE hAppInst;
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