Add static qualifier where due.
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@ -67,7 +67,7 @@ struct Vertex
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int w;
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} verts[3];
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void SubmitVertex(VERT* rawvert)
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static void SubmitVertex(VERT* rawvert)
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{
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static int vert_index = 0;
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Vertex &vert = verts[vert_index++];
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@ -252,7 +252,7 @@ struct Interpolator
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//http://www.devmaster.net/forums/showthread.php?t=1884&page=1
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//todo - change to the tile-based renderer and try to apply some optimizations from that thread
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void triangle_from_devmaster()
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static void triangle_from_devmaster()
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{
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// 28.4 fixed-point coordinates
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const int Y1 = iround(16.0f * verts[0].vert->coord[1]);
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