GPU: The internal buffer for custom-sized layer IDs is now cleared in its entirety, rather than just most of it.
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@ -812,7 +812,7 @@ void GPUEngineBase::SetupBuffers()
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{
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if (this->_renderLineLayerIDCustom != NULL)
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{
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memset(this->_renderLineLayerIDCustom, GPULayerID_Backdrop, dispInfo.customWidth * dispInfo.customHeight * sizeof(u8));
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memset(this->_renderLineLayerIDCustom, GPULayerID_Backdrop, dispInfo.customWidth * (dispInfo.customHeight + (_gpuLargestDstLineCount * 4)) * sizeof(u8));
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}
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}
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}
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