Add missing enum value in switch.

This commit is contained in:
riccardom 2009-07-18 12:13:45 +00:00
parent 194ee3f339
commit a3cbf8ea01
1 changed files with 2 additions and 0 deletions

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@ -974,6 +974,7 @@ FORCEINLINE FASTCALL bool GPU::_master_setFinalBGColor(u16 &color, const u32 x)
case Blend: if(blend2[bg_under]) color = blend(color,T2ReadWord(currDst, x<<1)); break;
case Increase: color = currentFadeInColors[color]; break;
case Decrease: color = currentFadeOutColors[color]; break;
case None: break;
}
return true;
}
@ -1007,6 +1008,7 @@ static FORCEINLINE void _master_setFinalOBJColor(GPU *gpu, u8 *dst, u16 color, u
//only when blend color effect is selected, ordinarily opaque sprites are blended with the color effect params
case Blend: forceBlendingForNormal = true; break;
case None: break;
}