apparently we must support geriatric compilers for xcode, so do not use an enum size for new consoletype value or else it will get confused
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@ -157,7 +157,7 @@ enum ENSATA_HANDSHAKE
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ENSATA_HANDSHAKE_complete = 4,
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ENSATA_HANDSHAKE_complete = 4,
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};
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};
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enum NDS_CONSOLE_TYPE : u8
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enum NDS_CONSOLE_TYPE
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{
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{
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NDS_CONSOLE_TYPE_FAT,
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NDS_CONSOLE_TYPE_FAT,
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NDS_CONSOLE_TYPE_LITE,
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NDS_CONSOLE_TYPE_LITE,
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@ -208,7 +208,7 @@ struct NDSSystem
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s32 cpuloopIterationCount; //counts the number of times during a frame that a reschedule happened
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s32 cpuloopIterationCount; //counts the number of times during a frame that a reschedule happened
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//console type must be copied in when the system boots. it can't be changed on the fly.
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//console type must be copied in when the system boots. it can't be changed on the fly.
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NDS_CONSOLE_TYPE ConsoleType;
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int ConsoleType;
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bool Is_DSI() { return ConsoleType == NDS_CONSOLE_TYPE_DSI; }
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bool Is_DSI() { return ConsoleType == NDS_CONSOLE_TYPE_DSI; }
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bool Is_DebugConsole() { return _DebugConsole!=0; }
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bool Is_DebugConsole() { return _DebugConsole!=0; }
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BOOL _DebugConsole;
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BOOL _DebugConsole;
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@ -170,7 +170,7 @@ SFORMAT SF_NDS[]={
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{ "_TPB", 4, 1, &nds.isTouch},
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{ "_TPB", 4, 1, &nds.isTouch},
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{ "_DBG", 4, 1, &nds._DebugConsole},
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{ "_DBG", 4, 1, &nds._DebugConsole},
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{ "_ENS", 4, 1, &nds.ensataEmulation},
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{ "_ENS", 4, 1, &nds.ensataEmulation},
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{ "_TYP", 1, 1, &nds.ConsoleType},
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{ "_TYP", 4, 1, &nds.ConsoleType},
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{ "_ENH", 4, 1, &nds.ensataHandshake},
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{ "_ENH", 4, 1, &nds.ensataHandshake},
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{ "_ENI", 4, 1, &nds.ensataIpcSyncCounter},
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{ "_ENI", 4, 1, &nds.ensataIpcSyncCounter},
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{ "_SLP", 4, 1, &nds.sleeping},
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{ "_SLP", 4, 1, &nds.sleeping},
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