GFX3D: Correct some notes about the POLYGON_ATTR Mode attribute.

This commit is contained in:
rogerman 2017-10-13 17:30:00 -07:00
parent 5f0c4ecf52
commit 9bfbaf23b8
1 changed files with 8 additions and 8 deletions
desmume/src

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@ -157,10 +157,10 @@ typedef union
u8 Light2:1; // 2: Light 2; 0=Disable, 1=Enable
u8 Light3:1; // 3: Light 3; 0=Disable, 1=Enable
u8 Mode:2; // 4- 5: Polygon mode;
// 0=Low
// 1=Medium
// 2=High
// 3=Maximum
// 0=Modulate
// 1=Decal
// 2=Toon/Highlight
// 3=Shadow
u8 BackSurface:1; // 6: Back surface; 0=Hide, 1=Render
u8 FrontSurface:1; // 7: Front surface; 0=Hide, 1=Render
@ -180,10 +180,10 @@ typedef union
u8 FrontSurface:1; // 7: Front surface; 0=Hide, 1=Render
u8 BackSurface:1; // 6: Back surface; 0=Hide, 1=Render
u8 Mode:2; // 4- 5: Polygon mode;
// 0=Low
// 1=Medium
// 2=High
// 3=Maximum
// 0=Modulate
// 1=Decal
// 2=Toon/Highlight
// 3=Shadow
u8 Light3:1; // 3: Light 3; 0=Disable, 1=Enable
u8 Light2:1; // 2: Light 2; 0=Disable, 1=Enable
u8 Light1:1; // 1: Light 1; 0=Disable, 1=Enable