GFX3D: Correct some notes about the POLYGON_ATTR Mode attribute.
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desmume/src
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@ -157,10 +157,10 @@ typedef union
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u8 Light2:1; // 2: Light 2; 0=Disable, 1=Enable
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u8 Light3:1; // 3: Light 3; 0=Disable, 1=Enable
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u8 Mode:2; // 4- 5: Polygon mode;
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// 0=Low
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// 1=Medium
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// 2=High
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// 3=Maximum
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// 0=Modulate
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// 1=Decal
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// 2=Toon/Highlight
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// 3=Shadow
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u8 BackSurface:1; // 6: Back surface; 0=Hide, 1=Render
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u8 FrontSurface:1; // 7: Front surface; 0=Hide, 1=Render
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@ -180,10 +180,10 @@ typedef union
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u8 FrontSurface:1; // 7: Front surface; 0=Hide, 1=Render
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u8 BackSurface:1; // 6: Back surface; 0=Hide, 1=Render
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u8 Mode:2; // 4- 5: Polygon mode;
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// 0=Low
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// 1=Medium
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// 2=High
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// 3=Maximum
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// 0=Modulate
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// 1=Decal
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// 2=Toon/Highlight
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// 3=Shadow
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u8 Light3:1; // 3: Light 3; 0=Disable, 1=Enable
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u8 Light2:1; // 2: Light 2; 0=Disable, 1=Enable
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u8 Light1:1; // 1: Light 1; 0=Disable, 1=Enable
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