parent
7416f2a973
commit
9ba8f348ee
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@ -988,8 +988,8 @@ void SetupFinalPixelBlitter (GPU *gpu);
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#define GPU_setBLDY_EVY(gpu, val) {gpu->BLDY_EVY = (val&0x1f) > 16 ? 16 : (val&0x1f);}
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#define GPU_setBGxHOFS(bg, gpu, val) gpu->dispx_st->dispx_BGxOFS[bg].BGxHOFS = (val & 0x1F)
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#define GPU_setBGxVOFS(bg, gpu, val) gpu->dispx_st->dispx_BGxOFS[bg].BGxVOFS = (val & 0x1F)
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#define GPU_setBGxHOFS(bg, gpu, val) gpu->dispx_st->dispx_BGxOFS[bg].BGxHOFS = (val & 0x1FF)
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#define GPU_setBGxVOFS(bg, gpu, val) gpu->dispx_st->dispx_BGxOFS[bg].BGxVOFS = (val & 0x1FF)
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// render
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void gpu_UpdateRender();
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@ -465,7 +465,7 @@ public:
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//this check isnt necessary since the addressing is tied to the texture data which will also run out:
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//if(msIndex.numItems != 1) PROGINFO("Your 4x4 texture index has overrun its slot.\n");
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#define PAL4X4(offset) ( *(u16*)( MMU.texInfo.texPalSlot[((paletteAddress + (offset)*2)>>14)] + ((paletteAddress + (offset)*2)&0x3FFF) ) )
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#define PAL4X4(offset) ( *(u16*)( MMU.texInfo.texPalSlot[((paletteAddress + (offset)*2)>>14)&0x7] + ((paletteAddress + (offset)*2)&0x3FFF) ) )
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u16* slot1;
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u32* map = (u32*)ms.items[0].ptr;
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