Cocoa Port: Fix a bug where changing the GPU Scaling Factor or GPU Color Depth while the emulator is paused would cause the program to freeze upon restarting the emulation via Run, Frame Advance, or Frame Jump.
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@ -306,6 +306,11 @@ public:
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gpuEvent->FramebufferUnlock();
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gpuEvent->Render3DUnlock();
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if (_needRestoreRender3DLock)
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{
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_needRestoreRender3DLock = NO;
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}
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}
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- (NSSize) gpuDimensions
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@ -374,6 +379,11 @@ public:
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gpuEvent->FramebufferUnlock();
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gpuEvent->Render3DUnlock();
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if (_needRestoreRender3DLock)
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{
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_needRestoreRender3DLock = NO;
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}
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}
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- (NSUInteger) gpuColorFormat
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@ -685,7 +685,6 @@ volatile bool execute = true;
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pthread_cond_signal(&threadParam.condThreadExecute);
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pthread_mutex_unlock(&threadParam.mutexThreadExecute);
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[[self cdsGPU] respondToPauseState:(coreState == ExecutionBehavior_Pause)];
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[[self cdsController] setHardwareMicPause:(coreState != ExecutionBehavior_Run)];
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// This method affects UI updates, but can also be called from a thread that is different from
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@ -1178,6 +1177,8 @@ static void* RunCoreThread(void *arg)
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execControl->ApplySettingsOnExecutionLoopStart();
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behavior = execControl->GetExecutionBehaviorApplied();
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[[cdsCore cdsGPU] respondToPauseState:(behavior == ExecutionBehavior_Pause)];
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while (!(behavior != ExecutionBehavior_Pause && execute))
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{
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pthread_cond_wait(¶m->condThreadExecute, ¶m->mutexThreadExecute);
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@ -1187,6 +1188,8 @@ static void* RunCoreThread(void *arg)
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behavior = execControl->GetExecutionBehaviorApplied();
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}
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[[cdsCore cdsGPU] respondToPauseState:(behavior == ExecutionBehavior_Pause)];
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if ( (lastBehavior == ExecutionBehavior_Run) && (behavior != ExecutionBehavior_Run) )
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{
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lastExecutionWaitBias = executionWaitBias;
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