Fix for Lua drawing. It might not a proper way. Anyway I commit the change.

This commit is contained in:
gocha 2009-08-22 13:37:52 +00:00
parent b3dc31baac
commit 948f7154fc
1 changed files with 1 additions and 2 deletions

View File

@ -864,6 +864,7 @@ static void DoDisplay(bool firstTime)
//we only do this once per emulated frame //we only do this once per emulated frame
aggDraw.hud->attach((u8*)video.buffer, 256, 384, 1024); aggDraw.hud->attach((u8*)video.buffer, 256, 384, 1024);
DoDisplay_DrawHud(); DoDisplay_DrawHud();
CallRegisteredLuaFunctions(LUACALL_AFTEREMULATIONGUI);
} }
//apply user's filter //apply user's filter
@ -874,8 +875,6 @@ static void DoDisplay(bool firstTime)
void Display() void Display()
{ {
CallRegisteredLuaFunctions(LUACALL_AFTEREMULATIONGUI);
video.srcBuffer = (u8*)GPU_screen; video.srcBuffer = (u8*)GPU_screen;
DoDisplay(true); DoDisplay(true);
} }