OpenGL Renderer:

- Fix compiling on Windows
This commit is contained in:
rogerman 2012-12-19 05:31:46 +00:00
parent d43c709c33
commit 91ec1589a8
1 changed files with 4 additions and 0 deletions

View File

@ -167,6 +167,8 @@ OGLEXT(PFNGLBLENDEQUATIONSEPARATEPROC,glBlendEquationSeparate)
OGLEXT(PFNGLGETUNIFORMLOCATIONPROC,glGetUniformLocation)
OGLEXT(PFNGLUNIFORM1IPROC,glUniform1i)
OGLEXT(PFNGLUNIFORM1IVPROC,glUniform1iv)
OGLEXT(PFNGLUNIFORM1FPROC,glUniform1f)
OGLEXT(PFNGLUNIFORM2FPROC,glUniform2f)
// FBO
OGLEXT(PFNGLGENFRAMEBUFFERSEXTPROC,glGenFramebuffersEXT);
OGLEXT(PFNGLBINDFRAMEBUFFEREXTPROC,glBindFramebufferEXT);
@ -512,6 +514,8 @@ static char OGLInit(void)
INITOGLEXT(PFNGLGETUNIFORMLOCATIONPROC,glGetUniformLocation)
INITOGLEXT(PFNGLUNIFORM1IPROC,glUniform1i)
INITOGLEXT(PFNGLUNIFORM1IVPROC,glUniform1iv)
INITOGLEXT(PFNGLUNIFORM1FPROC,glUniform1f)
INITOGLEXT(PFNGLUNIFORM2FPROC,glUniform2f)
#endif
#if !defined(GL_VERSION_1_3) || defined(_MSC_VER) || defined(__INTEL_COMPILER)
INITOGLEXT(PFNGLACTIVETEXTUREPROC,glActiveTexture)