OpenGL Renderer: Oops! Fix a bug where shaders would fail to work in legacy OpenGL, even when they are actually supported. (Regression from commit 8c37d4a.)

This commit is contained in:
rogerman 2017-07-29 20:34:32 -07:00
parent 69f97b056a
commit 917475b9cd
1 changed files with 1 additions and 1 deletions

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@ -1584,7 +1584,7 @@ Render3DError OpenGLRenderer_1_2::InitExtensions()
GLint maxDrawBuffersOGL = 0;
GLint maxShaderTexUnitsOGL = 0;
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &maxDrawBuffersOGL);
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxShaderTexUnitsOGL);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &maxShaderTexUnitsOGL);
if ( (maxDrawBuffersOGL >= 4) && (maxShaderTexUnitsOGL >= 8) )
{