OpenGL Renderer: Oops! Fix a bug where shaders would fail to work in legacy OpenGL, even when they are actually supported. (Regression from commit 8c37d4a.)
This commit is contained in:
parent
69f97b056a
commit
917475b9cd
|
@ -1584,7 +1584,7 @@ Render3DError OpenGLRenderer_1_2::InitExtensions()
|
|||
GLint maxDrawBuffersOGL = 0;
|
||||
GLint maxShaderTexUnitsOGL = 0;
|
||||
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &maxDrawBuffersOGL);
|
||||
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxShaderTexUnitsOGL);
|
||||
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &maxShaderTexUnitsOGL);
|
||||
|
||||
if ( (maxDrawBuffersOGL >= 4) && (maxShaderTexUnitsOGL >= 8) )
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue